rbfx is an [[MIT License]] licensed [[Game Engine|Game Engine]] written in [[C++]].
- [Website](https://rebelfork.io) (redirects to docs)
- [Source](https://github.com/rbfx/rbfx)
- [Documentation](https://rebelfork.io/docs/index.html)
> Rebel Fork Framework aka rbfx is an experimental fork of [[Urho3D]] game engine distributed under MIT license.
\- documentation landing page
# Notability
# Philosophy
## Library Engine
> Just a C++ library with a couple of tools
\- documentation landing page
It's a library for building games and describes itself as "code first", but it does have an editor inherited from [[Urho3D]].
## Documentation
> It's hard to maintain complete and up-to-date documentation. Check main documentation page for the high-level feature overview and tutorials. If you need more details, check the source code and the examples. You may also check legacy Urho3D documentation for useful bits of information.
\- documentation landing page
Expect to spend a lot of time with the engine's source code to figure out what it can do.
# Platform Support
Windows, Linux, MacOS, Android, iOS, Web and XBox
# Features
# Tips
# References