rbfx is an [[MIT License]] licensed [[Game Engine|Game Engine]] written in [[C++]]. - [Website](https://rebelfork.io) (redirects to docs) - [Source](https://github.com/rbfx/rbfx) - [Documentation](https://rebelfork.io/docs/index.html) > Rebel Fork Framework aka rbfx is an experimental fork of [[Urho3D]] game engine distributed under MIT license. \- documentation landing page # Notability # Philosophy ## Library Engine > Just a C++ library with a couple of tools \- documentation landing page It's a library for building games and describes itself as "code first", but it does have an editor inherited from [[Urho3D]]. ## Documentation > It's hard to maintain complete and up-to-date documentation. Check main documentation page for the high-level feature overview and tutorials. If you need more details, check the source code and the examples. You may also check legacy Urho3D documentation for useful bits of information. \- documentation landing page Expect to spend a lot of time with the engine's source code to figure out what it can do. # Platform Support Windows, Linux, MacOS, Android, iOS, Web and XBox # Features # Tips # References