RenderDoc is a [[MIT License#Attribution]] licensed frame-capture graphics debugger written in [[C++]]. - [Website](https://renderdoc.org/) - [Source](https://github.com/baldurk/renderdoc) - [Documentation](https://renderdoc.org/docs/index.html) > RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switch™. # Notability Recommended by [[RachelfTech]]. # Philosophy ## Creator [[CryTek]] claims to be the creator of it. But it looks like that's just because the author was employed there when he started working on it. > All renderdoc code up to this point was written by me, history is available by request \- badurk in the commit[^1] which imported the full source tree # Platform Support # Features # Tips # References [^1]: https://github.com/baldurk/renderdoc/commit/c38affcded6aa9e8d4ff5e89754ca1b348234ca1