Converting [[id Tech 1]] [[WAD]] files into other formats. # References ## Doom to OBJ Exporting [[id Tech 1|Doom Engine]] maps to standard [[OBJ]] 3D model files for use in other programs such as [[Blender]] and [[Godot]]. - https://docs.google.com/document/d/1R1UWigq-PFN2-P4NzjjP1dGl88HnaHCpA5AVTD4IKpw/edit?pli=1 - https://www.doomworld.com/forum/topic/126202-exportingcompiling-doom-maps-for-blender/ - https://github.com/jminor/omgifol/blob/master/demo/wad2obj.py ## Doom to Quake Converting [[id Tech 1|Doom Engine]] maps into [[id Tech 2|Quake Engine]] geometry. - https://www.slipseer.com/index.php?threads/from-doom-to-quake-a-conversion-guide.355/ - https://www.moddb.com/downloads/quakedm-a-doom-to-quake-geometery-convertor - https://github.com/luser/wad2map