See also: [[NWScript]], [[Aurora Dialogue System]] # Notability Aurora is a family of game engines created by [[BioWare]] originally created for *Neverwinter Nights* and used extensively for the *[[Knights of the Old Republic]]* and *[[Dragon Age]]* series. ## Aurora Engine - Neverwinter Knights ([[2002]] - [[BioWare]]) - 2 Expansions - The original release of the Aurora Toolset. - The Witcher ([[2007]] - [[CDProjekt Red]]) - Renderer "rewritten from scratch". ## Electron Engine - Neverwinter Knights 2 ([[2006]] - [[Obsidian Entertainment]]) - 3 Expansions - Electron Toolset released with the game. ## Odyssey Engine First to allow deployment to consoles. - [[Knights of the Old Republic]] ([[2003]] - [[BioWare]]) - Jade Empire ([[2005]] - [[BioWare]]) - [[Knights of the Old Republic II - The Sith Lords]] ([[2003]] - [[Obsidian Entertainment]]) ## Eclipse Engine Internal name of upgraded Odyssey Engine. - [[Dragon Age - Origins]] ([[2009]] - [[BioWare]]) - 1 Expansion - Eclipse Toolset released with the game. ## Lycium Engine Internal name of upgraded Eclipse Engine. - [[Dragon Age II]] ([[2011]] - [[BioWare]]) ## Xoreos There is an open source attempt to re-implement it from scratch called [[xoreos]]. # References - https://xoreos.org/blog/2016/01/12/disassembling-nwscript-bytecode/ - https://deadlystream.com/files/file/1982-holocron-toolset/ - https://github.com/NickHugi/HolocronToolset - https://deadlystream.com/files/file/767-kotor-toolset/ - https://web.archive.org/web/20050214090539id_/http://www.starwarsknights.com/tools.php ## Tutorials - https://deadlystream.com/topic/6886-tutorial-kotor-modding-tutorial-series/ ## File Format Specifications ![[Bioware_Aurora_GFF_Format.pdf]] See also: [[Aurora Dialogue System#References|Aurora Dialogue System File Formats]]