See also: [[NWScript]], [[Aurora Dialogue System]]
# Notability
Aurora is a family of game engines created by [[BioWare]] originally created for *Neverwinter Nights* and used extensively for the *[[Knights of the Old Republic]]* and *[[Dragon Age]]* series.
## Aurora Engine
- Neverwinter Knights ([[2002]] - [[BioWare]])
- 2 Expansions
- The original release of the Aurora Toolset.
- The Witcher ([[2007]] - [[CDProjekt Red]])
- Renderer "rewritten from scratch".
## Electron Engine
- Neverwinter Knights 2 ([[2006]] - [[Obsidian Entertainment]])
- 3 Expansions
- Electron Toolset released with the game.
## Odyssey Engine
First to allow deployment to consoles.
- [[Knights of the Old Republic]] ([[2003]] - [[BioWare]])
- Jade Empire ([[2005]] - [[BioWare]])
- [[Knights of the Old Republic II - The Sith Lords]] ([[2003]] - [[Obsidian Entertainment]])
## Eclipse Engine
Internal name of upgraded Odyssey Engine.
- [[Dragon Age - Origins]] ([[2009]] - [[BioWare]])
- 1 Expansion
- Eclipse Toolset released with the game.
## Lycium Engine
Internal name of upgraded Eclipse Engine.
- [[Dragon Age II]] ([[2011]] - [[BioWare]])
## Xoreos
There is an open source attempt to re-implement it from scratch called [[xoreos]].
# References
- https://xoreos.org/blog/2016/01/12/disassembling-nwscript-bytecode/
- https://deadlystream.com/files/file/1982-holocron-toolset/
- https://github.com/NickHugi/HolocronToolset
- https://deadlystream.com/files/file/767-kotor-toolset/
- https://web.archive.org/web/20050214090539id_/http://www.starwarsknights.com/tools.php
## Tutorials
- https://deadlystream.com/topic/6886-tutorial-kotor-modding-tutorial-series/
## File Format Specifications
![[Bioware_Aurora_GFF_Format.pdf]]
See also: [[Aurora Dialogue System#References|Aurora Dialogue System File Formats]]