Runtime Audio Importer is an [[MIT License]]d runtime audio file importer written in [[C++]]. - [Website](https://unrealengine.com/marketplace/en-US/product/runtime-audio-importer) - [GitHub](https://github.com/gtreshchev/RuntimeAudioImporter) - [Documentation](https://github.com/gtreshchev/RuntimeAudioImporter/wiki) > Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime. Supports MP3, WAV, FLAC, OGG Vorbis, BINK and RAW formats # Notability # Philosophy # OS Support # Features > It's easy to use in both C++ and Blueprints. - Fast transcoding speed - Supported for major audio formats: **MP3**, **WAV**, **FLAC**, **OGG Vorbis** and **BINK** - Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32 - Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.2), etc - Automatic detection of audio format - Audio streaming functionality - Audio capturing from input devices (eg microphone) - Exporting a sound wave to a separate file - Pre-imported sound assets - No any static libraries and external dependencies - Support for all available devices (Android, iOS, Windows, Mac, Linux, etc) # References