Runtime Audio Importer is an [[MIT License]]d runtime audio file importer written in [[C++]].
- [Website](https://unrealengine.com/marketplace/en-US/product/runtime-audio-importer)
- [GitHub](https://github.com/gtreshchev/RuntimeAudioImporter)
- [Documentation](https://github.com/gtreshchev/RuntimeAudioImporter/wiki)
> Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime. Supports MP3, WAV, FLAC, OGG Vorbis, BINK and RAW formats
# Notability
# Philosophy
# OS Support
# Features
> It's easy to use in both C++ and Blueprints.
- Fast transcoding speed
- Supported for major audio formats: **MP3**, **WAV**, **FLAC**, **OGG Vorbis** and **BINK**
- Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32
- Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.2), etc
- Automatic detection of audio format
- Audio streaming functionality
- Audio capturing from input devices (eg microphone)
- Exporting a sound wave to a separate file
- Pre-imported sound assets
- No any static libraries and external dependencies
- Support for all available devices (Android, iOS, Windows, Mac, Linux, etc)
# References