Wicked Engine is an [[MIT License]]d game engine written in [[C++]].
- [Website](https://wickedengine.net/)
- [GitHub](https://github.com/turanszkij/WickedEngine)
- [Lua Scripting Documentation](https://github.com/turanszkij/WickedEngine/blob/master/Content/Documentation/ScriptingAPI-Documentation.md)
> Wicked Engine, a small and fast experimental open-source C++ 3D engine with a modern renderer supporting different platforms, has received multiple updates, including a reworked FPS sample, voxel-based 3D pathfinding and line of sight occlusion testing, SSGI support, and many more.
\- post[^1] about the engine
# Notability
Seems to have a very nice set of tools and the demos are pretty, if very stylized.
I downloaded the editor to test it. It doesn't feel very intuitive to me, and there are a lot of oddities with the UI. Aside from that there's something wrong with the rendering of icons so everything looks pixelated yet smudgey.
# Philosophy
# OS Support
# Features
- Lua Scripting
# References
[^1]: Written by Amber Rutherford, an editor at 80 Level (market research firm), making a press release for Wicked Engine (unsure if paid or just content marketing).