Wicked Engine is an [[MIT License]]d game engine written in [[C++]]. - [Website](https://wickedengine.net/) - [GitHub](https://github.com/turanszkij/WickedEngine) - [Lua Scripting Documentation](https://github.com/turanszkij/WickedEngine/blob/master/Content/Documentation/ScriptingAPI-Documentation.md) > Wicked Engine, a small and fast experimental open-source C++ 3D engine with a modern renderer supporting different platforms, has received multiple updates, including a reworked FPS sample, voxel-based 3D pathfinding and line of sight occlusion testing, SSGI support, and many more. \- post[^1] about the engine # Notability Seems to have a very nice set of tools and the demos are pretty, if very stylized. I downloaded the editor to test it. It doesn't feel very intuitive to me, and there are a lot of oddities with the UI. Aside from that there's something wrong with the rendering of icons so everything looks pixelated yet smudgey. # Philosophy # OS Support # Features - Lua Scripting # References [^1]: Written by Amber Rutherford, an editor at 80 Level (market research firm), making a press release for Wicked Engine (unsure if paid or just content marketing).