# References ```cardlink url: https://surma.dev/things/ditherpunk/ title: "Ditherpunk — The article I wish I had about monochrome image dithering — surma.dev" description: "I always loved the visual aesthetic of dithering but never knew how it’s done. So I did some research. This article may contain traces of nostalgia and none of Lena." host: surma.dev favicon: https://surma.dev/assets/surma.1bdb48ee.jpg image: https://surma.dev/things/ditherpunk/social.png ``` ```cardlink url: https://github.com/runevision/Dither3D title: "GitHub - runevision/Dither3D: Surface-Stable Fractal Dithering" description: "Surface-Stable Fractal Dithering. Contribute to runevision/Dither3D development by creating an account on GitHub." host: github.com favicon: https://github.githubassets.com/favicons/favicon.svg image: https://opengraph.githubassets.com/92c0ce7341482c298b04a3dfce21e080f9390ef6b6f30b13f667faa941632324/runevision/Dither3D ``` ```cardlink url: https://youtu.be/HPqGaIMVuLs title: "Surface-Stable Fractal Dithering Explained" description: "I invented a new form of dithering I call Surface-Stable Fractal Dithering. I've released it as open source along with this explainer video of how it works.A..." host: youtu.be favicon: https://www.youtube.com/s/desktop/e208051c/img/logos/favicon_32x32.png image: https://i.ytimg.com/vi/HPqGaIMVuLs/maxresdefault.jpg ``` - https://forums.tigsource.com/index.php?topic=40832.msg1363742&repost=1#msg1363742 ## Stylized Dithered Mesh Shading in Godot See also: [[Godot - Shader Language]] - https://github.com/samuelbigos/godot_dither_shader - https://godotshaders.com/shader/dither-gradient-shader/ - https://sambigos.itch.io/godot-dither-shader - https://github.com/sjvnnings/Godot-Dithered-Lighting - https://github.com/godotengine/godot-proposals/issues/3276 - http://momentsingraphics.de/BlueNoise.html - https://stonebruin.itch.io/godot-palette-based-dithering-shader-demo-wip - http://alex-charlton.com/posts/Dithering_on_the_GPU/ - https://godotshaders.com/shader/retro-dither/ ## Dithered Screenspace Pixelation in Godot - https://www.reddit.com/r/Unity3D/comments/12j2aob/i_made_a_simple_customizable_dither_pixel_shader/ - https://stonebruin.itch.io/godot-palette-based-dithering-shader-demo-wip ## Dithered Opacity of Shadows - https://godotshaders.com/shader/dither-opacity/ ## Dither Patterns - https://github.com/tromero/BayerMatrix ## Halftone Filtering for Textures - https://godotshaders.com/shader/halftone/ ## Dithering Shadows to Reduce Banding - https://gist.github.com/FrobtheBuilder/4f2053efdee9db30c09a2b3bbf56016a - https://github.com/godotengine/godot/pull/38097