# References
```cardlink
url: https://surma.dev/things/ditherpunk/
title: "Ditherpunk — The article I wish I had about monochrome image dithering — surma.dev"
description: "I always loved the visual aesthetic of dithering but never knew how it’s done. So I did some research. This article may contain traces of nostalgia and none of Lena."
host: surma.dev
favicon: https://surma.dev/assets/surma.1bdb48ee.jpg
image: https://surma.dev/things/ditherpunk/social.png
```
```cardlink
url: https://github.com/runevision/Dither3D
title: "GitHub - runevision/Dither3D: Surface-Stable Fractal Dithering"
description: "Surface-Stable Fractal Dithering. Contribute to runevision/Dither3D development by creating an account on GitHub."
host: github.com
favicon: https://github.githubassets.com/favicons/favicon.svg
image: https://opengraph.githubassets.com/92c0ce7341482c298b04a3dfce21e080f9390ef6b6f30b13f667faa941632324/runevision/Dither3D
```
```cardlink
url: https://youtu.be/HPqGaIMVuLs
title: "Surface-Stable Fractal Dithering Explained"
description: "I invented a new form of dithering I call Surface-Stable Fractal Dithering. I've released it as open source along with this explainer video of how it works.A..."
host: youtu.be
favicon: https://www.youtube.com/s/desktop/e208051c/img/logos/favicon_32x32.png
image: https://i.ytimg.com/vi/HPqGaIMVuLs/maxresdefault.jpg
```
- https://forums.tigsource.com/index.php?topic=40832.msg1363742&repost=1#msg1363742
## Stylized Dithered Mesh Shading in Godot
See also: [[Godot - Shader Language]]
- https://github.com/samuelbigos/godot_dither_shader
- https://godotshaders.com/shader/dither-gradient-shader/
- https://sambigos.itch.io/godot-dither-shader
- https://github.com/sjvnnings/Godot-Dithered-Lighting
- https://github.com/godotengine/godot-proposals/issues/3276
- http://momentsingraphics.de/BlueNoise.html
- https://stonebruin.itch.io/godot-palette-based-dithering-shader-demo-wip
- http://alex-charlton.com/posts/Dithering_on_the_GPU/
- https://godotshaders.com/shader/retro-dither/
## Dithered Screenspace Pixelation in Godot
- https://www.reddit.com/r/Unity3D/comments/12j2aob/i_made_a_simple_customizable_dither_pixel_shader/
- https://stonebruin.itch.io/godot-palette-based-dithering-shader-demo-wip
## Dithered Opacity of Shadows
- https://godotshaders.com/shader/dither-opacity/
## Dither Patterns
- https://github.com/tromero/BayerMatrix
## Halftone Filtering for Textures
- https://godotshaders.com/shader/halftone/
## Dithering Shadows to Reduce Banding
- https://gist.github.com/FrobtheBuilder/4f2053efdee9db30c09a2b3bbf56016a
- https://github.com/godotengine/godot/pull/38097