- [Godot Game Settings](https://github.com/PunchablePlushie/godot-game-settings/tree/main) - [PerfBullets](https://github.com/Moonzel/Godot-PerfBullets) (2D bullethell particles) - https://github.com/ThePat02/force-directed-graph-godot ## Level Building Honestly, there just aren't any actually good options for dedicated level building for Godot. You're basically expected to build the level geometry in [[Blender]] which gives you no flexibility in the engine editor and greatly reduces its overall utility. - CSG Objects - Built-in - Supports boolean operators - Specifically stated to be slow - [[Cyclops Level Builder]] - Doesn't support ramps - Doesn't support concave shapes - Building off-grid is really painful - Lots of weird bugs - Probably the only real in-editor option - [Qodot](https://github.com/QodotPlugin/Qodot) - ! DISCONTINUED (for nonsensical reasons) - Loads Quake maps directly - Used with [[TrenchBroom]] - https://youtu.be/dVagDDRb2jQ - [Func_Godot](https://github.com/func-godot) - Fork of Qodot (for nonsensical reasons) - Loads [[id Tech 2|Quake Engine]] maps and [[WAD]]s - Supports more editor formats apparently - [PLY](https://github.com/jarneson/godot-ply) - ? Unmaintained? - Seems to be an extension of CSG - [Goshapes](https://github.com/daleblackwood/goshapes) - ! Haven't tried - Curves-based - Results in organic shapes - Example levels look like Mario 64 ## Terrain - [Terrain3D](https://github.com/TokisanGames/Terrain3D) - https://www.youtube.com/c/TokisanGames - [Heightmap Plugin](https://github.com/Zylann/godot_heightmap_plugin) (supports 3.x and 4.x) - [Terrain Editor](https://github.com/kalysti/terrain-tool-godot4) - Requires C# - TerraBrush - Requires C# - https://youtu.be/pbHGkPtusxM - Voxel Tools - https://github.com/Zylann/godot_voxel ## Shaders - Realistic Water Shader - [Original](https://github.com/godot-extended-libraries/godot-realistic-water) (3.x only) - Robagar [fork](https://github.com/robagar/godot-realistic-water) (4.x support) - DecryptedChaos [fork](https://github.com/decryptedchaos/godot-realistic-water) (partial 4.x support) - OceanLift - Another water shader - Lots of great references - https://github.com/tessarakkt/godot4-oceanfft ## Audio - [Resonate](https://github.com/hugemenace/resonate) - Sound and music manager ## Behaviour - https://github.com/ThePat02/BehaviourToolkit - [Steering AI Framework](https://github.com/GDQuest/godot-steering-ai-framework) ## Tools - https://github.com/apples/cider_wiki - https://www.gamingonlinux.com/2024/02/theres-a-new-godot-engine-addon-to-simplify-testing-on-steam-deck/ ## Integrations - Blender importing and hot loading (PAID ADDON) - https://youtu.be/jNotmpKUAxI - https://blendermarket.com/products/blender-godot-pipeline-addon - https://godotengine.org/asset-library/asset/2562 - https://github.com/bikemurt/blender-godot-pipeline ## Dialogue - https://github.com/nathanhoad/godot_dialogue_manager - [[Godot Dialogue Manager Language]] - https://github.com/dialogic-godot/dialogic ## Testing - https://github.com/bitwes/Gut ## Resource Loading - https://github.com/derkork/godot-resource-groups ## Movement Smoothing - https://github.com/anatolbogun/godot-smoother-node - https://github.com/anatolbogun/godot-smoother-node-test-scene/pull/1/files ## Physics See: [[Godot - Physics Engines]] # Mixed ```cardlink url: https://m.youtube.com/watch?v=-FQNPCB7e3s title: "10+2 AWESOME ADDONS for GODOT 4" description: "In this video, I'm showing 10 awesome addons made for Godot 4!🎓 Learn how to make JUICY games 👇https://www.udemy.com/course/learn-how-to-make-a-game-juicy-..." host: m.youtube.com favicon: https://www.youtube.com/s/desktop/e4d15d2c/img/favicon_32x32.png image: https://i.ytimg.com/vi/-FQNPCB7e3s/maxresdefault.jpg ``` # Other Addons - https://github.com/SirRamEsq/SmartShape2D - https://github.com/nathanhoad/godot_input_helper