- [Godot Game Settings](https://github.com/PunchablePlushie/godot-game-settings/tree/main)
- [PerfBullets](https://github.com/Moonzel/Godot-PerfBullets) (2D bullethell particles)
- https://github.com/ThePat02/force-directed-graph-godot
## Level Building
Honestly, there just aren't any actually good options for dedicated level building for Godot. You're basically expected to build the level geometry in [[Blender]] which gives you no flexibility in the engine editor and greatly reduces its overall utility.
- CSG Objects
- Built-in
- Supports boolean operators
- Specifically stated to be slow
- [[Cyclops Level Builder]]
- Doesn't support ramps
- Doesn't support concave shapes
- Building off-grid is really painful
- Lots of weird bugs
- Probably the only real in-editor option
- [Qodot](https://github.com/QodotPlugin/Qodot)
- ! DISCONTINUED (for nonsensical reasons)
- Loads Quake maps directly
- Used with [[TrenchBroom]]
- https://youtu.be/dVagDDRb2jQ
- [Func_Godot](https://github.com/func-godot)
- Fork of Qodot (for nonsensical reasons)
- Loads [[id Tech 2|Quake Engine]] maps and [[WAD]]s
- Supports more editor formats apparently
- [PLY](https://github.com/jarneson/godot-ply)
- ? Unmaintained?
- Seems to be an extension of CSG
- [Goshapes](https://github.com/daleblackwood/goshapes)
- ! Haven't tried
- Curves-based
- Results in organic shapes
- Example levels look like Mario 64
## Terrain
- [Terrain3D](https://github.com/TokisanGames/Terrain3D)
- https://www.youtube.com/c/TokisanGames
- [Heightmap Plugin](https://github.com/Zylann/godot_heightmap_plugin) (supports 3.x and 4.x)
- [Terrain Editor](https://github.com/kalysti/terrain-tool-godot4)
- Requires C#
- TerraBrush
- Requires C#
- https://youtu.be/pbHGkPtusxM
- Voxel Tools - https://github.com/Zylann/godot_voxel
## Shaders
- Realistic Water Shader
- [Original](https://github.com/godot-extended-libraries/godot-realistic-water) (3.x only)
- Robagar [fork](https://github.com/robagar/godot-realistic-water) (4.x support)
- DecryptedChaos [fork](https://github.com/decryptedchaos/godot-realistic-water) (partial 4.x support)
- OceanLift
- Another water shader
- Lots of great references
- https://github.com/tessarakkt/godot4-oceanfft
## Audio
- [Resonate](https://github.com/hugemenace/resonate)
- Sound and music manager
## Behaviour
- https://github.com/ThePat02/BehaviourToolkit
- [Steering AI Framework](https://github.com/GDQuest/godot-steering-ai-framework)
## Tools
- https://github.com/apples/cider_wiki
- https://www.gamingonlinux.com/2024/02/theres-a-new-godot-engine-addon-to-simplify-testing-on-steam-deck/
## Integrations
- Blender importing and hot loading (PAID ADDON)
- https://youtu.be/jNotmpKUAxI
- https://blendermarket.com/products/blender-godot-pipeline-addon
- https://godotengine.org/asset-library/asset/2562
- https://github.com/bikemurt/blender-godot-pipeline
## Dialogue
- https://github.com/nathanhoad/godot_dialogue_manager
- [[Godot Dialogue Manager Language]]
- https://github.com/dialogic-godot/dialogic
## Testing
- https://github.com/bitwes/Gut
## Resource Loading
- https://github.com/derkork/godot-resource-groups
## Movement Smoothing
- https://github.com/anatolbogun/godot-smoother-node
- https://github.com/anatolbogun/godot-smoother-node-test-scene/pull/1/files
## Physics
See: [[Godot - Physics Engines]]
# Mixed
```cardlink
url: https://m.youtube.com/watch?v=-FQNPCB7e3s
title: "10+2 AWESOME ADDONS for GODOT 4"
description: "In this video, I'm showing 10 awesome addons made for Godot 4!🎓 Learn how to make JUICY games 👇https://www.udemy.com/course/learn-how-to-make-a-game-juicy-..."
host: m.youtube.com
favicon: https://www.youtube.com/s/desktop/e4d15d2c/img/favicon_32x32.png
image: https://i.ytimg.com/vi/-FQNPCB7e3s/maxresdefault.jpg
```
# Other Addons
- https://github.com/SirRamEsq/SmartShape2D
- https://github.com/nathanhoad/godot_input_helper