Material Maker is an [[MIT License]] licensed [[Procedural Texture Generator]] written in [[GDScript]]. - [Website](https://www.materialmaker.org/) - [Source](https://github.com/RodZill4/material-maker) - [Documentation](https://rodzill4.github.io/material-maker/doc/) - [Shop](https://rodzilla.itch.io/material-maker) > A procedural textures authoring and 3D model painting tool based on the Godot game engine # Notability Created with [[Godot]] rather than [[Web]] technologies. >[!WARNING] > The pre-release version I tried was very [[#Issues|jank]]. # Philosophy # Platform Support # Features # Issues Testing on [[2025-02-13]]: The rendered example will randomly reset to default. Toggling transparency usually brings it back. Inability to load community nodes from the built-in browser. The height map to normal node tanks the framerate to 5 fps (down from 144 fps). # Tips # References