ezEngine is a [[MIT License]] licensed game engine written in [[C++]]. - [Website](https://ezengine.net/) - [GitHub](https://github.com/ezEngine/ezEngine) - [Documentation](https://ezengine.net/pages/docs/docs-overview.html) > QUOTE # Notability Only discovered it due to being mentioned in the support table for [[Jolt Physics]]. As a lower level and Windows-centric framework I do not see it as particularly useful to me. I do like that it is explicitly modular. # Philosophy > Its philosophy is to be modular and flexible, such that it can be adapted to many different use cases. EZ utilizes a plugin system to integrate features such as [FMOD](https://www.fmod.com) or [Jolt Physics](https://github.com/jrouwe/JoltPhysics). This makes it possible to only include those features that you need, or to replace systems with a custom solution that works better for your requirements. Seems to position itself more as a framework, despite having an editor and many of the other features associated with a full game engine. Despite having both traditional text and visual scripting options, it is explicitly stated that C++ is the primary way of developing and using it. # OS Support - Windows & DirectX 11 Linux and Vulkan support are works in progress. # Features # Tips # References