Jolt Physics is a [[MIT License]] licensed game [[Physics Engine]] written in [[C++]]. - Website - [GitHub](https://github.com/jrouwe/JoltPhysics) - Documentation > A multi core friendly rigid body physics and collision detection library suitable for games and VR applications # Notability Seems to be a powerful and well supported physics engine. Deterministic simulation (see also their [writeup](https://jrouwe.github.io/JoltPhysics/) on this). ## Used By - Horizon: Forbidden West - War Thunder (via [[Dagor Engine]]) - X4 Foundations # Philosophy - https://github.com/jrouwe/JoltPhysics#design-considerations - https://www.reddit.com/r/VGTech/comments/tyvz5k/jolt_physics_engine_for_horizon_forbidden_west/ # Platform Support ## Hardware - On x86 the minimal requirements are SSE2 but the library can be compiled using SSE4.1, SSE4.2, AVX, AVX2, or AVX512. - On ARM64 the library requires NEON with FP16 support. ## OS - Windows (VS2019, VS2022) x86/x64/ARM32/ARM64 (Desktop/UWP) - Linux (tested on Ubuntu 22.04) x64/ARM64 - Android (tested on Android 14) x86/x64/ARM32/ARM64 - Platform Blue (a popular game console) x64 - macOS (tested on Monterey) x64/ARM64 - iOS (tested on iOS 15) x64/ARM64 - WebAssembly, see [this](https://github.com/jrouwe/JoltPhysics.js) separate project. ## Language Bindings available for: - C - C# - Java - Javascript - [[Zig]] ## Engines Integrations available for these game engines: - [[Godot]] - https://github.com/godot-jolt/godot-jolt ([[MIT License]], no 2D support) - https://www.reddit.com/r/godot/comments/13qt3f1/after_months_of_work_im_excited_to_share_the/ - [[ezEngine]] - [[Source Engine]] - https://github.com/Joshua-Ashton/VPhysics-Jolt # Features # Tips # References