A compositor effect allows you to insert your own step into the rendering pipeline using raw [[GLSL]] [[Shaders|shader]] code as a [[Godot - Compute Shaders|compute shader]]. - [Documentation](https://docs.godotengine.org/en/stable/tutorials/rendering/compositor.html) # Resources - https://github.com/DevPoodle/compositor-effect-library ```cardlink url: https://youtu.be/zSb-InQvMAw title: "A Guide to Using Godot's Compositor" description: "Hello! This is a guide on Godot's Compositor, a feature that lets you add custom steps into the rendering pipeline. Specifically, I show how to create and us..." host: youtu.be favicon: https://www.youtube.com/s/desktop/4329498d/img/favicon_32x32.png image: https://i.ytimg.com/vi/zSb-InQvMAw/maxresdefault.jpg ```