>[!DANGER] Avoid > Discontinued Urho3D is an [[MIT License]] licensed game engine written in [[C++]]. - Website - Source - Documentation - AlternativeTo > QUOTE # Notability ## Usage - [[Yedoma Globula]] ## Descendants - [[rbfx]] - https://github.com/rbfx/rbfx (fork, supposedly more advanced rework) - [[Turso3D]] (original devs) - [[U3D]] - https://github.com/u3d-community/U3D (takeover fork, conservative in features) - [[Dry Engine]] - https://gitlab.com/luckeyproductions/dry # Philosophy ## Takeover Was apparently taken over in 2022 and subsequently discontinued in 2023. The details of how this happens are unclear. This event sparked multiple forks. > The people are fine with the good things you made in Urho3D (like Angel Script bindings). > > The people are unhappy because you took over Urho3D organization, removed its founders (Lasse and Wei Tjong), and replaced Urho3D with your personal project. \- `eugene` in forum [post](https://urho3d-forum-archive.github.io/t/well-github-was-nuked-sad/7377/) to [[1vanK]] > - Moving it only to the Russian speaking audience (boycotting all the rest) won’t bring new contributors > - (an educated guess of mine , the Russians have now other worries on their mind ) > - Removing existing platforms , won’t bring new contributors > - Arguing in a bad manner without respecting anyones opinion won’t bring you new contributors > - Blocking/removing people from this discussions forum because you don’t like their opinions , won’t bring you new contributors. \- `elix22` in forum [post](https://urho3d-forum-archive.github.io/t/well-github-was-nuked-sad/7377/) to [[1vanK]] > There is no need to start political discussions here. Life in Russia has not changed much. But I have heard a lot about how you restrict yourself in Europe in terms of heating and hygiene. Also, the Americans fulfilled their plan to deindustrialize Europe. It’s ridiculous to say that Volkswagen is now an American company. \- [[1vanK]] in response to the previous messages It seems like [[1vanK]] for a time decided to take over a project and exclude all non-Russian discussion and documentation. His above non-sequitur response implies that this was done in a fit of Russian nationalism. Somehow he did not see this as something people would have a problem with. ## Inspirations Urho3D was greatly inspired by [[OGRE]] and [[Horde3D]]. Additional inspiration & research used: - [Rectangle packing](https://clb.demon.fi/projects/rectangle-bin-packing) by Jukka Jylänki (clb) - [Tangent generation](https://www.terathon.com/code/tangent.html) from Terathon - [Fast, Minimum Storage Ray/Triangle Intersection](https://www.graphics.cornell.edu/pubs/1997/MT97.pdf) by Möller & Trumbore - [Linear-Speed Vertex Cache Optimisation](https://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html) by Tom Forsyth - Software rasterization of triangles based on Chris Hecker's [Perspective Texture Mapping](https://chrishecker.com/Miscellaneous_Technical_Articles) series in the Game Developer magazine - [Networked Physics](https://gafferongames.com/game-physics/networked-physics/) by Glenn Fiedler - [Euler Angle Formulas](https://www.geometrictools.com/Documentation/EulerAngles.pdf) by David Eberly - [Red Black Trees](https://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_rbtree.aspx) by Julienne Walker - [Comparison of several sorting algorithms](https://warp.povusers.org/SortComparison/) by Juha Nieminen # Platform Support # Features # Tips # References - https://github.com/u3d-community/U3D/discussions/3