Dagor Engine is a [[BSD-3]] licensed game engine written in [[C++]]. - Website - [GitHub](https://github.com/GaijinEntertainment/DagorEngine) - [Documentation](https://gaijinentertainment.github.io/DagorEngine/dagor-home/index.html) > The Dagor Engine is an open-source game engine used by Gaijin Entertainment in War Thunder, Enlisted, CRSED: F.O.A.D. and other titles. It was open sourced under the BSD-3 license in 2023. The original version of the engine was developed by Gaijin Entertainment, and in 2005 the separate company Dagor Technologies was established for continued development. \- Wikipedia article[^1] on Gaijin Entertainment # Notability ## Usage - WarThunder # Philosophy ## Support I haven't seen a single video or website talking about how to use the engine itself. No tutorials. First or third party. But the repo is updated periodically. I finally found the documentation site through internet searches. There are no links to it anywhere that I saw. The docs themselves are in the `_docs` directory in the source repo and I think they can be run locally using the various [[Python]] scripts included. # OS Support - Windows > Most tools (including editors and dabuild) are built only for windows. > > You can build code for windows/linux/macos/etc. but you have to build/export assets/locations using Windows tools. \- [comment](https://github.com/GaijinEntertainment/DagorEngine/issues/5) by Nic Savichev (contributor) on Github # Features ## Physics Uses [[Bullet (Physics Engine)]]. ## Scripting Uses [[Daslang]], a scripting language that claims to out-perform [[Lua#LuaJIT]]. - https://daslang.io/ # Tips # References [^1]: https://en.wikipedia.org/wiki/Gaijin_Entertainment#Dagor_Engine