Dagor Engine is a [[BSD-3]] licensed game engine written in [[C++]].
- Website
- [GitHub](https://github.com/GaijinEntertainment/DagorEngine)
- [Documentation](https://gaijinentertainment.github.io/DagorEngine/dagor-home/index.html)
> The Dagor Engine is an open-source game engine used by Gaijin Entertainment in War Thunder, Enlisted, CRSED: F.O.A.D. and other titles. It was open sourced under the BSD-3 license in 2023. The original version of the engine was developed by Gaijin Entertainment, and in 2005 the separate company Dagor Technologies was established for continued development.
\- Wikipedia article[^1] on Gaijin Entertainment
# Notability
## Usage
- WarThunder
# Philosophy
## Support
I haven't seen a single video or website talking about how to use the engine itself. No tutorials. First or third party. But the repo is updated periodically.
I finally found the documentation site through internet searches. There are no links to it anywhere that I saw. The docs themselves are in the `_docs` directory in the source repo and I think they can be run locally using the various [[Python]] scripts included.
# OS Support
- Windows
> Most tools (including editors and dabuild) are built only for windows.
>
> You can build code for windows/linux/macos/etc. but you have to build/export assets/locations using Windows tools.
\- [comment](https://github.com/GaijinEntertainment/DagorEngine/issues/5) by Nic Savichev (contributor) on Github
# Features
## Physics
Uses [[Bullet (Physics Engine)]].
## Scripting
Uses [[Daslang]], a scripting language that claims to out-perform [[Lua#LuaJIT]].
- https://daslang.io/
# Tips
# References
[^1]: https://en.wikipedia.org/wiki/Gaijin_Entertainment#Dagor_Engine