NeoAxis is a source-available [proprietary](https://github.com/NeoAxis/NeoAxisEngine/blob/master/LICENSE.txt) licensed game engine written in [[3. Reference/Software/Programming Languages/C Sharp|C#]]. - Website - [GitHub](https://github.com/NeoAxis/NeoAxisEngine) - Documentation - AlternativeTo > QUOTE # Notability **I am perplexed as to why anyone would use this.** Maybe if in a bind I could see some Unity devs that needed [[C Sharp|C#]] move here that only cared about Windows support but were turned off by Godot. # Philosophy ## Licensing and Monetization > For game and app developers it has 3% royalty from your profitable product, wherein the first $200,000 USD of revenue is royalty-exempt. > ... > NeoAxis is free for creating linear content. \- [Official Licensing Page](https://www.neoaxis.com/licensing) > You agree to pay the Licensor a royalty equal to 3% of all worldwide gross revenue from each Product, excluding the first $200,000 USD or equivalent in the lifetime of a Product. In includes gross revenue from any and all sales of a Product to end users through any and all media, revenue from any and all in-app purchases, in-app advertising, affiliate programs, downloadable content, microtransactions, subscriptions, sale, transfer, from advance payments, exchange of content created by end users, revenue in any other form. Payment must be made to the Licensor within 1 month after getting revenue. \- [License text](https://github.com/NeoAxis/NeoAxisEngine/blob/master/LICENSE.txt) # OS Support - Windows only DirectX 11 # Features # Tips # References