# Tips
## Screen Resolution
The screen resolutions to target for pixel games.
> for any other devs out there, another solution is to start at 360p. 2x is 720, 3x is 1080, 4x is 1440 and 6x is 2160
> I agree, I've made everything 640x360 for years now and it's a really cozy resolution. Works for everything down to ancient 640x480 CRTs, gives you a lot of level design space to work with if you're using the good ol' 16x16 base grid.
>
> The only drawback is that 360 isn't divisible by 16 so you'll waste half a tile vertically (which can make things a bit tricky if you're trying to glue things together in a game with vertically connecting rooms)
> Either use 15 or 18pixel tiles or add a 4 pixels wide border at top and bottom. Or share the topmost and bottommost tiles between both rooms. I think that problem is easily solvable in mulitple ways.
# See Also
[[Doing Weird Pixel Art Using GPU and Meshes]]