Selaco is a science-fiction first person shooter. ```cardlink url: https://store.steampowered.com/app/1592280/Selaco/ title: "Selaco on Steam" description: "Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world." host: store.steampowered.com image: https://cdn.akamai.steamstatic.com/steam/apps/1592280/capsule_616x353.jpg?t=1689722381 ``` - [Source](https://github.com/TheCockatrice/GZSelaco) (engine only) # Notability Built on [[GZDoom]] and crafted with incredible care and attention to detail. Interactive and destructible environments. Watching [[Splattercatgaming]] play it my jaw was hanging open the whole time. Unreleased as of yet. I hope it is awesome when it finally comes out. [[2024-05-31]] Entered early access! I played the demo and bought the early access. It is fantastic. # Inspirations - [[FEAR]] - [[Quake I|Quake]] - [[Doom]] - [[System Shock]] # NPC Behaviour > our AI relies heavily on specific nodes that have to be placed in the game world. Simply copying it to an existing Doom level wont do much unless you handplace AI nodes with the editor first. \- SelacoDev on DoomWorld Forum The above was a response to someone asking to use their AI in Doom. It seems similar to what I understand about [[FEAR|F.E.A.R.]]'s system, it requires a lot of hints on the map to make the enemies smarter.