Defold is an [[#License|Apache-like]] licensed 2D game engine written in [[C++]] released by the [King](<https://en.wikipedia.org/w/index.php?title=King_(company)>) company. - [Website](https://defold.com) - [GitHub](https://github.com/defold/defold) - AlternativeTo > QUOTE # Notability # Philosophy Designed more with low res mobile games in mind, but it can also be used for desktop games. ## License The [license](https://github.com/defold/defold/blob/dev/LICENSE.txt) has a funny clause that makes it [not technically](https://gameworldobserver.com/2020/06/05/defold) "open source" as the OSI would classify it, because it has a single limitation: - The code cannot be sold as a game engine. Personally I am still going to give it the open source tag. Because it is not merely "source available". There are no other limitations. You don't need an account or approval (like you do with Unreal and CryEngine). There's no fees or other limitations on making a commercial product with it. You can make games with it and sell those, just so long as you don't sell a game engine product made from Defold. # OS Support # Features - Lua scripting # References ## Unfolding Gamedev Tutorials The quick but clear introduction with comparison across many different game engine editors is very well done and a good reference no matter which engine is being used. ```cardlink url: https://www.youtube.com/watch?v=YGBSXMPd4jc title: "Defold Building Blocks - objects and components, editor and lifecycle overview" description: "Hello!This time we just familiarize ourselves with Defold - it's core principles and basic building blocks - game objects, collections of those and component..." host: www.youtube.com favicon: https://www.youtube.com/s/desktop/3587622d/img/favicon_32x32.png image: https://i.ytimg.com/vi/YGBSXMPd4jc/maxresdefault.jpg ``` ## 3D Game Development in Defold - https://github.com/indiesoftby/defold-scene3d