Hello y'all! This is supplemental info for my Phaedra campaign.
[[Creating a character]]
### Available Classes
[[Bard]]
[[Cleric - Old Faith]]
[[Cleric - Pluratine Church]]
[[Dwarf]]
[[Elf]]
[[Fighter]]
[[Hunter]]
[[Halfling]]
[[Magic-User]]
[[Necromancer]]
[[Thief]]
### Folks to Hire
[[Retainers]]
[[Specialist Services]]
### Items and Shops
[[Black Market]]
[[Blacksmith]]
[[Bowyer]]
[[Leatherworker]]
[[Woodworker]]
### Downtime
See [[Things Your Character Can Do (Downtime)]]
# Phaedra
![[Phaedra-Player-0.4.png]]
## Important Powers
![[Political Map.png]]
### The Cult of Apollo
Homebase: Argope, Southern Phaedra
A militarized cult dedicated to the god Apollo and spiritual leaders of the old faith. They are among those who helped usher back the old faith to Phaedra. Their military cult is in charge of the city of Argope, which houses Apollo himself. Have entered a ceasefire with the empire and somewhat hostile to the Church of the One True God, and tentative allies of the Northern Covenant.
### [[Northern Covenant|The Northern Covenant]]
Homebase: [[Ther Khuldir]], Northern Phaedra
An alliance between the native witches, halflings, and dwarves of Phaedra, blessed by the goddess Hekate. Led by a triumvirate of the leaders of the 3 groups (eldest witch, dwarven queen, and halfing mayor). Occupies northern Phaedra, a cold and forested province that borders the Dolmenwood. Allied to the Cult of Apollo. The Church still has presence in the north and the triumvirate keeps ties with the noble houses in Dolmenwood, to the east.
### Old Nobility
Homebase: All over Phaedra
The old tradtional medival nobility is no longer in power, but they still control much of the wealth and land of Phaedra. The old families have a lot of ties to the empire and gained a lot from the many many years that Phaedra was a colony of the empires. They hold no love to the new factions that have taken power, but do not contain the strength or resources alone to do anything about it.
### Voltalia, The Great Empire
Homebase: The City, far east of the Great Sea
The Great Empire, savior of lessor peoples and barbarians and gracious victor of the great sea. Voltalia's size and population acts as a gravitational pull of trade and resources to its huge cities surrounding the great sea. Seeks to bring order back to Phaedra and bring the Church of the One True God with it.
Historically, Voltalia ruled over the world in ancient times but retracted due to internal strife. After it collapsed, none heard from them for a long period. Suddenly, the empire returned, now ordained by the growing Pluratine Church, and attempted to reclaim its ancient territories.
### The Pluratine Church
Homebase: The city, far east of the Great Sea. Also has a large seat of power in Dolmenwood
The dominant religion in the great sea and the surrounding areas. Heavily tied to the great empire Voltalia in the south. The Church has been pushed out of Phaedra by the rise of the old faith but actively seeks to bring the good word back to the region. The church still holds sway eastern Phaedra, in the lands that border Dolmenwood.
## Other groups
### The Duchy of Brackenwold
## Settlements
[[Ther Khuldir]]
[[Argope]]
[[Brandonsford]]
Other Notable Individuals
- Master Hogwhale: Most powerful magic-user in the land. Trained countless magic-users, known as a knowledgable expert on all sorts of magical items. A common source of work, always interested in acquiring new magical items.
### Other Maps
![[Phaedra-Player-0.4 - political.png]]
![[Phaedra-Player-0.4 - religious.png]]