Health die (roll for more max health): d8 AOE dmg per stamina: d10 + Stat Stat: Any Complexity: Medium # General You gain a +2 bonus to all skill checks with technology (called the "tech bonus"). You are able to create any of the gadgets you use in this class as long as you can find scrap to make them (you have a +2 bonus to finding scrap). Otherwise you might have to buy parts, which will cost 30 Valdan credits per gadget. Using a gadget always costs at least the amount of stamina of its tier (unless they're performing the ability of a lower-level gadget). For example, some gadgets are upgraded versions of lower-level gadgets, and with those devices they can perform the abilities of their lower-level counterparts. Every time you do an attack that does both dmg and a status effect, the enemy defends with their DDC and then rolls a save against the same attack roll to defend against the status effect. If you decide to take another Technologist class at any point then you'll have to level it up from 1 to 6. ## Levelling Up | Class Level | Gadget Max Tier | Stamina Cost | Details | | ----------- | --------------- | ------------ | ------------------------------- | | 1 | I | 1 | | | 2 | I | 1 | Take another tech-related skill | | 3 | II | 2 | | | 4 | II | 2 | Your tech bonus goes up to +4 | | 5 | III | 3 | | | 6 | III | 3 | Your tech bonus goes up to +5 | # Specific Info You can now use Wit for aim attacks and can use Int for tech checks. You can now make explosives! The explosives are also hard to handle correctly, so if anybody else uses them there's a 1 in 2 chance it explodes right as they go to throw it. If the explosive that misfires is a buffing or healing explosive it instead does a d10 + stat of dmg per stamina. Do a Stat + Class Dice check to throw a bomb. Everyone in range defends against your attack. The higher-tier bombs take more stamina to throw because they're more delicate and take more concentration to not mess up. You can either throw these by hand or launch them from a cannon that you make! - By Hand: 20 ft range - Cannon: see details below These explosives take time to make, so you only get so many of them per day. Feel free to save them up though, if you have room for them. Bomb effects don't flow around corners unless stated otherwise. ## Details | Class <br>Level | AOE Range | Exp. Cannon <br>Range | Explosives <br>Made per Day | Storage | | --------------- | ------------ | --------------------- | --------------------------- | ------- | | 1 | 10 ft radius | 30 ft | 6 | 10 | | 2 | 15 ft radius | 40 ft | 7 | 10 | | 3 | 20 ft radius | 50 ft | 8 | 15 | | 4 | 25 ft radius | 70 ft | 9 | 15 | | 5 | 30 ft radius | 100 ft | 10 | 20 | | 6 | 50 ft radius | 150 ft | 15 | 20 | ## Types of Explosives | Name | Tier | Description | | ---------------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Heat Bomb | I | Deals a d12 + stat of dmg per stamina, but Cannon can't throw Heat Bombs next turn | | Cold Bomb | I | Inflicts Frozen debuff, next attack does another die of dmg per stamina spent | | Obsidian Bomb | I | Throws out small black daggers that do physical damage | | Healing Bomb | I | Can heal a d6 of HP per stamina used | | Sticky Bomb | I | Everyone caught in the blast have half movement for the next round | | | | | | Force Bomb | II | Doesn't do damage, but forces everything up to 2000 lbs within its range away from the center of the blast to the rim of it. If any object caught in the blast hits anything it will take damage. | | Atmosphere Bomb | II | Creates atmosphere in its area for the next 30 minutes | | Darkness Bomb | II | Creates impenetrable darkness within range. Sound and xeon sensors still work. | | Advanced Heat Bomb | II | Deals a 2d8 + stat of dmg per stamina, but Cannon can't throw Heat Bombs next turn | | Advanced Cold Bomb | II | Inflicts Advanced Frozen debuff, next _two_ attacks do another dice of dmg per stamina spent | | Stamina Bomb | II | Gives 1 stamina to everyone in range | | | | | | Cluster Explosion Bomb | III | Does a d12 + stat of dmg per stamina, flows around corners. | | Advanced Obsidian Bomb | III | Obsidian shards make targets get a -2 to physical Defense DCs this turn. This effect can stack. | | Tentacle Bomb | III | Pick three targets within _double_ your AOE range. 5ft-wide beams of energy arc from the bomb and hits the targets and everyone in between the target and the bomb. | | Structure Bomb | III | Does double damage to structures | | Advanced Stamina Bomb | III | Gives 2 stamina to everyone in range | | Slippery Bomb | III | Decreases friction for everything in range. Targets have half movement and -2 on defense and attack rolls for the next round. |