Health die (roll for more max health): d6 Melee dmg per stamina: d8 + Wit Ranged single-target dmg per stamina: d6 + Wit AOE dmg per stamina: d6 + Wit Stat: Wit Complexity: Low Mentalists are odd: their capability comes from their intelligence, and because of this the class dmg is a little odd when it comes to their basic power. I'm gonna say that when they attack, they attack smart, and they go for weak points, and this is what enables their class dmg. They can add their class dice bonus to all attack and defend checks, just like all the other adepts, because they're always trying to analyze and predict the battle situation. # General At level 1 you pick an advanced power to have as an adept. You can use those powers whenever you want, but they cost stamina. Each class has a dmg per stamina stat, which is how much damage you can do per how much stamina you spend. **You always deal your stat worth of dmg per each stamina you spend on an attack.** As you level up you go back and forth between levelling up your basic power and your advanced power, which is one you pick from the list below. If you decide to go beyond level 6 you may also pick extra advanced powers (though you will have to level them up from Tier 1 to Tier 3)! | Class Level | Class Abilities | Stamina Cost | | ----------- | ----------------------------------------------- | ------------ | | 0 | Basic Power Tier 0 (and stat bonus from chroma) | - | | 1 | Advanced Power Tier 1 | 1 | | 2 | Basic Power Tier 1 | 1 | | 3 | Advanced Power Tier 2 | 2 | | 4 | Basic Power Tier 2 | 2 | | 5 | Advanced Power Tier 3 | 3 | | 6 | Basic Power Tier 3 | 3 | | | | | | 7 | Extra Advanced Power Tier 1 | 1 | | 8 | Extra Advanced Power Tier 2 | 2 | | 9 | Extra Advanced Power Tier 3 | 3 | | 10 | Another Advanced Power Tier 1 | 1 | | 11 | Another Advanced Power Tier 2 | 2 | | 12 | Another Advanced Power Tier 3 | 3 | | 13 | Another Advanced Power Tier 1 | 1 | | 14 | Another Advanced Power Tier 2 | 2 | | 15 | Another Advanced Power Tier 3 | 3 | | 16 | Another Advanced Power Tier 1 | 1 | | 17 | Another Advanced Power Tier 2 | 2 | | 18 | Another Advanced Power Tier 3 | 3 | # Powers | Type | Power | Tier | Effect | Mechanics | | ------------ | ------------------ | ------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Basic | Mind up | 0 | Some mind quickening and memory boosting | See chromas in Basic Rules | | | | 1 | More mind quickening and memory boosting | Can spend stamina to give a bonus on a Wit check equal to the stamina spent<br>Can spend this on any sort of decaying DR to gain a skill, including learning new languages | | | | 2 | Photographic memory, can memorize and analyze in an instant | Can spend stamina to give a bonus on a Wit check equal to 2x the stamina spent | | | | 3 | Basically instant memorization and analysis, you've entered immortal-level intelligence | Can spend stamina to give a bonus on a Wit check equal to 4x the stamina spent | | **Advanced** | **---** | **---** | **---** | **---** | | Powerful | Telepathy | 1 | Can send simple ideas, words, basic images, recipient can send the same back<br>Can attack people psychically | d8 dmg + Wit / stamina spent<br>30 ft range<br>Do a check against Int if you want to read someone stealthily<br> | | | | 2 | Can send more complex strings of ideas, words, and complex images, and the recipient can send the same back<br>Make a "group chat" with up to ~10 people, or send messages to ~10 people at once | d10 + Wit dmg / stamina spent<br>50 ft range | | | | 3 | Can send information in pure ideas very, very quickly<br>You can force your way into someone's mind and gain information against their will<br>"Group chat" or group send up to 100 people | d12 + Wit dmg / stamina spent<br>200 ft range | | | Xeon binding | 1 | Tether things to their own bodies and manipulate the link and the objects that are tethered to them<br> | All tethers can control up to 400 lbs total, only up to 5 tethers<br>Can make tethers invisible<br>Can use tethers to throw or pull creatures for damage<br>30 ft range | | | | 2 | Tether up to 400 lbs total, up to 10 tethers<br>Can bind other things together for up to 10 min, can manipulate the length and direction of the tether remotely | Up to 10 tethers<br>Wit check vs stat to tether against a creature's will<br>Wit check vs stat to break out of tether<br>50 ft range | | | | 3 | Unlimited tethers<br>Unlimited time and count for remote tethers<br> | 4000 lbs total<br>200 ft range | | | Shade form | 1 | Go semi-invisible, invisible in shadows, quite hard to hit even in light | +3 to stealth checks per stamina spent<br>+1 to Defense DCs per stamina spent, goes away when you attack | | | | 2 | Can make a group of up to 10 around you go into shade form with you | ^ | | | | 3 | Can travel between connected shadows | Range 200 ft | | | Pointy, sharp xeon | 1 | Can create black blades of xeon up to a couple inches long, pretty sharp but can't cut through armor or xenic force fields<br>Can cut weak xenic tethers<br>Can't cut through onyx | Can do a d12 + Wit/stamina attack 3 times a day | | | | 2 | Blades can go up to 6 in and can slice through most armor easily, including xenic force fields<br>Can cut and damage most other weapons<br>Can cut stronger xenic tethers<br>Can now throw the blades | Target gets a -2 to physical Defense DCs this turn. This effect can stack. | | | | 3 | Blades can now cut through almost anything as if it were butter, basically like an atom-level blade<br>Cuts all but powerful weapons<br>Can cut all xenic tethers (even industrial ones, with time)<br>Still can't cut through onyx tho, and can be blocked by other obsidian blades | Target gets a -2 to physical Defense DCs for the rest of the battle. This effect can only stack with the temporary obsidian debuff. | | Weaker | Sense xeon | 1 | Feel strong sources of xeon around you from up to 60 ft away | - | | | | 2 | Can start to feel smaller, more subtle sources of xeon from up to 200 ft away<br>Feel composition of xenic objects and can piece together how they work with some knowledge | Can also be used to see in the dark, as everything has a xenic signature of some sort | | | | 3 | Can see xenic lay lines and the currents in the sky, can feel the mixture of xeon types around you, can feel the subtlest xeon sources from miles away<br>The physical plane and the xenic plane are perpetually mixed for you unless you consciously turn it off | Can also find both natural and artificial xenic portals from miles and miles away | | | Onyx shielding | 1 | Make a hard shield of black xeon, max size 1 ft radius, can take quite a bit of physical force<br>Can also form the shield to body parts to make super-hard punch or kick | +1 to Defense DCs against physical effects per stamina spent<br>Lasts for 6 rounds<br>Onyx attack does d10 dmg / stamina spent | | | | 2 | Shield goes up to 3 ft radius, gets much stronger (lvl 2 red's punch)<br>Can now throw shields and onyx constructions | +2 per stamina spent to Defense DCs against physical effects<br>Onyx attack has 30 ft range | | | | 3 | Full box or polyhedral shield up to 6 ft radius, unlimited time, can take a massive beast's weight and attacks<br>Can create onyx platforms that attach to walls or float and last for up to 10 seconds | +3 per stamina spent to Defense DCs against physical effects<br> |