If you have something in mind that you want to try to find just ask and you can try to find a specialist that can make it! There are a lot of hidden gems just around, devices that can do all sorts of stuff. # Basic Shit 4 U In the Bravari District | Category | Item | Stats | Price (credis) | Description | | ----------------------------- | --------------------------- | ---------------------------------------- | -------------- | ---------------------------------------------------- | | General | Flashlight | | 2 | Simple flashlight | | | Big backpack | | 5 | Holds lots of things | | | Credit Chip | | 10 | Holds credits and nothing else | | | Miniterm | | 20 | Holds credits and can also connect to nearby nexuses | | | | | | | | Aesthetic | Simple Clothes | | 10 (full set) | Simple fibers and synthetics | | | | | | | | Simple Weapons | Knife or other Small Weapon | 1d6 + stat | 2 | Double dmg from stealth | | | Cudgel/Hammer | 1d8 + vig. or end. | 6 | | | | Pistol | 1d8 + intuition | 10 | | | | Large Hammer or Cudgel | 1d10 + vig. or end. | 8 | Prereq of 2 vig. or end. | | | Rifle | 1d10 + intuition | 15 | Range of 300 ft, prereq of 2 intution | | | | | | | | Shields | Big | +2 to endurance when defending | 10 | | | Can use shields as d6 weapons | Buckler | +2 to vigor or intuition when defending | 10 | | | | Onyx Shield | +4 to defending against physical attacks | 20 | Any stat | | | Blue Shield | +4 to defending against energy attacks | 20 | Any stat | | | | | | | | Armors | Heavy Armor | +2 to endurance when defending | 20 | | | | Segmented Armor | +2 to vigor when defending | 20 | | | | Slim Armor | +2 to intuiton when defending | 20 | | | | Onyx Armor | +4 to defending against physical attacks | 40 | Any stat | | | Blue Armor | +4 to defending against energy attacks | 40 | Any stat | # A Miscellany of Accoutrements In the Nehtarkah District To find objects you'll just have to wander around and see what you can find! What you can find will change from day to day. # The Blue Bevárr In New Pelaira Talk to the shopkeeper for prices and effects | Item | | ------------------------ | | The Rainbow Egg | | Mimetite Bracer | | Ingal Sphere | | Cone of Silence | | Cerussite Dart | | Circlet of Forgetfulness | | Clone Ring | | Spirit in a Jar | | Kizek Ring | | Cursed Compass | | Truth Bile | | Bands of Morning | | Bottled Thundercrack | | Tree Seed | | Space Pocket | | Glide Amulet | | Magic Space Musket | # Nondor II In the Leftron District | Category | Item | Stats | Price (credis) | Description | | ------------------------------ | -------------------------- | ------------------------------- | -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Complex Weapons | Small Obsidian Weapon | 1d8 + stat per stam.<br> | 15 | Target gets a -2 to physical Defense DCs this turn. This effect can stack up to -6. | | | Large Obsidian Weapon | 1d10 + stat per stam. | 15 | Target gets a -2 to physical Defense DCs this turn. This effect can stack up to -6. | | Small weapons use any stat | Small Heat Weapon | 1d10 + stat per stam.<br> | 20 | Has to recharge for a turn after use (can use for a full turn) | | | Large Heat Weapon | 1d12 + stat per stam. for large | 20 | Has to recharge for a turn after use (can use for a full turn) | | Large weapons use vig. or end. | Small Cold Weapon | 1d8 + stat per stam.<br> | 20 | Inflicts Frozen debuff, next attack does another die of dmg per stamina spent | | | Large Cold Weapon | 1d10 + stat per stam. | 20 | Inflicts Frozen debuff, next attack does another die of dmg per stamina spent | | | Heat Pistol | 1d10 + int per stam.<br> | 20 | Has to recharge for a turn after use (can use for a full turn)<br> | | | Heat Rifle | 1d12 + int per stam. | 20 | Has to recharge for a turn after use (can use for a full turn) | | | Cold Pistol | 1d8 + int per stam.<br> | 20 | Inflicts Frozen debuff, next attack does another die of dmg per stamina spent<br> | | | Cold Rifle | 1d10 + int per stam. | 20 | | | | Tracker Gun | - | 25 | Tags the target with a very small, sticky tracker bot | | Bombs | Flash Bomb | - | 5 | Blinds everyone looking at it from a range of up to 10 ft radius<br>Blind gives attackers disadvantage<br>Lasts a turn | | | Time Bomb | 2d10 | 10 | Has a little dial, can explode anywhere from 1-10 turns form now or up to 10 minutes away<br>Can be attached to a surface | | | Tear Gas | - | 15 | DC 17 or -5 to Defense DCs this turn<br>Forces a End Defense DC or take a -2 to defend against Tear Gas | | Other | Tripwire | - | 30 | Set to two objects or walls, wire breaks and notifies you on a miniterm or neural mod<br>Includes wire for 20 tripwires, refill for 10 credits | | | Spy Camera | - | 50 | A tiny camera that sees in a 180° range | | | Hologram Miniterm Addon | - | 20 | Addon to a miniterm, can generate a small hologram up to 10 in cube in size<br>Can see through it so not a convincing illusion but it is accurate | | | Hologram Generator | - | 150 | Circular plate that generates quite convincing holograms up to a 15 ft cube<br>Target has to do a DC 17 check to see through the illusion<br>Goes up to a DC 21 in darkness | | | Portable Stamina Generator | - | 300 | Vest, gain up to 4 stamina once per day | See [[_Technologists#Gun Details]] for ranges for rifles and pistols. # Heavy Metal In the NLGO Spaceport small ships and other non-mech things | Category | Item | Stats | Price (credis) | Description | | ---------------- | ----------------------------------------- | ------------------ | -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | Big Ship Parts | Heavy Armor | 55 Dura | 500 | -10 Agi | | | Very Heavy Armor | 80 Dura | 780 | -25 Agi | | | Strong Turret | 2d20 | 400 | | | | Cold Turret | 1d20 | 550 | On hit target needs to succeed on a Dur check against hit roll or else become Frozen | | | Heat Turret | 5d10 | 600 | Overheats at 3 consecutive attacks, resets each turn | | | Strong Thrusters | 300 ft Move Speed | 300 | | | | Hacking Module | | 700 | See [[Spaceship Rules#Hacking]] | | | Aim Computer Upgrade | +10 Aim | 200 | | | | Aim Computer Upgrade II | +30 Aim | 500 | | | | Nexus Credit Storage Module | | 100 | Enables storage of credits into a node, and protects it if anybody checks it out while webrunning | | | Ambient AE Charger (Lvl I) | +100 AE per day | 2,000 | Charges your ship when it's in the middle of nowhere | | | Ambient AE Charger (Lvl II) | +500 AE per day | 7,000 | ^ | | | Ambient AE Charger (Lvl III) | +1000 AE per day | 14,000 | ^ | | | Ambient AE Charger (Lvl IV) | +2000 AE per day | 28,000 | ^ | | | Small AE Battery | +500 AE Capacity | 1,000 | Enables greater storage of Amethyst Energy (Warp Energy) | | | Large AE Battery | +2,500 AE Capacity | 5,000 | ^ | | | Very Large AE Battery | +5,000 AE Capacity | 10,000 | ^ | | Security Systems | UID Auto-Turret Security System | 1d10<br> | 3,000 | Sets up auto turrets inside a large ship, can be activated with a tripwire, a button, or a miniterm command<br>Auto turrets are installed in the ceilings and will aim at anything bio<br>Includes four turrets and the wiring, each additional turret costs 500 c | | | UID Xenic Signature Security System Addon | - | 500 | You can give your security system the xenic signatures of as many living beings as you want, the security system will only target unknown beings | | | UID Stun Beams Security System Addon | - | 1,000 each | Can add stun beams to your auto-turrets<br>These can only be used three times per day each<br>The target must succeed on a DC 19 physical contest or be stunned for a full turn | | | UID Auto-Turret Tier II Addon | 2d10 | 1,200 each | Just gnarlier turrets for your Auto-Turret Security System | | | PPR-3 Xenic Signature Tracker | - | 1,000 | Tracks all living creatures on the ship!<br>Only shows location of creatures, doesn't give any more details | | | | | | | | Small Ship Parts | Medium Armor | 20 Dura | 300 | -10 Agi | | | Heavy Armor | 30 Dura | 400 | -20 Agi | | | Strong Thrusters | 45 Agi | 420 | | | | Strong Front Guns | 2d20 | 450 | | | | Cold Front Guns | 1d20 | 550 | On hit target needs to succeed on a Dur check against hit roll or else become Frozen | | | Aim Computer Upgrade | +10 Aim | 200 | | # Extra Stuff Tattoos are 10-50 credits and you'll have to find a shop around town!