# Damage Types and Effects
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## Base Info
Specifications:
- Normal effect: non-crit effect
- Special effect: usually applied on crit or [[SE]] roll success
- [[AMR]] Block: Damage nullification by armor
- [[Resistance Chance]] (Damage): damage weakness/resistance
- Resistance Chance (Condition): effect weakness/resistance
Damage Type Amounts:
- Physical (5)
- Elemental (10)
- Resource-Based (6)
- Unique (3)
## Damage Types
### **Physical
#### [[Bludgeon]]
- Special effect: [[Clumsy]]
- 50% chance to drop item you are holding or using
- 50% chance to apply Condition: [[Prone]] ([[Lingering]]) during Movement Actions
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Lacerate]]
- Special effect: [[Bleed]] (DOT)
- Victim bleeds their HP
- Bleed \[2] HP per physical action and for each unit moved ([[Push]] does not count)
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Lash]]
- Special effect: [[Disable]]
- Unable to use [[Weapons]] and Items
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Pierce]]
- Normal effect: Basic
- Special effect: [[Cleave]]
- \[20]% of [[IncomingDamage]] will always ignore defenses (round down)
- Note:
- ==This does NOT add damage==
- Even if all damage is blocked, X damage will still be received
- AMR Block: False
- Resistance Chance (Damage): False
- Resistance Chance (Condition): False
#### [[Slash]]
- Special effect: [[Offwind]]:
- When target is damaged, entities within 1-by-3 units on opposite side of attack take half [[IncomingDamage]] value
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): False
---
### **Elemental
#### [[Cold]]
- Special effect: [[Chill]]
- [[NIM]] and Speeds cut by 50%.
- Cancelled out with [[Heated]]
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Corrosive]]
- Special effect: [[Frail]]
- CON and \[all [[Block]]/Resistances] cut by 50%
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Force]]
- Special effect: [[Push]]
- Knockback: moves X units back
- X=1 unit by default if not specified
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Heat]]
- Special effect: [[Flame]] ([[DOT]])
- Each application of Flame adds 4 stacks
- Applied stacks = Damage
- At end of each round flame damage is applied
- 1 stack removed each round
- if stack = 0, Flame ends
- Condition: [[Drenched]] (Water) and \[stop, drop, and roll] removes Flame
- \[stop, drop, and roll]:
- 1AP/RP = roll 1d6
- 1 = remove no Flame stacks, use 1 additional [[AP]]/[[RP]]
- 2 = remove no Flame stacks
- 3 = remove half Flame stacks
- 4 = remove half Flame stacks
- 5 = remove All Flame stacks
- 6 = remove All Flame stacks, refund 1 AP/RP
- If Flamed target has Condition: [[Drenched]] (Oil)
- \[stop, drop, and roll] will not work.
- Application adds 8 Flame stacks
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Necrotic]]
- Special effect: [[Wither]]
- Apply \[up to 20] [[Jam]](medHP) per Application
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Radiant]]
- Special effect: [[Burn]]
- Bonus damage of \[4] added to DamageInstances.
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Shock]]
- Special effect: [[Disorient]]
- [[PER]] cut by 50%,
- Stealth roll [[Disadvantage]]
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Sound]]
- Special effect: [[Vertigo]]
- RE: \[-25] [[ACC]]
- RE: \[-25] [[Dodge]]
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Toxic]]
- Special effect: [[Poisoned]] (DOT)
- Poison # (60 max) is damage at the end of your turn
- Damage is blocked by [[BSI]]: \[Poison-BSI] =\[Damage]
- Will take still take 1 DOT even if BSI blocks all damage
- If you are hit with multiple applications of poison:
- You take the highest raw Poison value (even if you already have poison)
- Poison Applications do not stack
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Umbral]]
- Special effect: [[Weakness]]
- [[STR]] and [[PWR]] reduced by 50%
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
---
### **Resource-Based
#### [[Anti-Myrr]]
- Special effect: [[MyrrCrash]]
- When entity uses [[Myrr]], entity takes damage based on Myrr amount
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Blight]]
- Special effect: [[Rabid]]
- Cannot use communication
- Fail social abilities
- Fail impulse checks
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Aeonic]]
- Special effect: [[Infernum]]
- Application applies 4 stacks
- Applied stacks = Damage
- At end of your turn, stack damage is applied
- +1 stack added at the start of your turn
- To remove:
- roll 1d10 (cost 1 [[AP]]/[[RP]])
- roll equal to stacks removed
- When stack = 0, Infernum is removed
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): False
#### [[Mental]]
- Special effect: [[Confusion]]
- Gain 5 [[Stress]] when applied
- When using abilities, after rolling for [[ACC]] (Hit or Miss) and [[PWR]], coinflip to see if you target yourself
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Myrr]]
- Special effect: [[MyrrSap]]
- Absorb 1d10 Myrr from non-drained environment
- Doesn’t work in an Anti-Myrr field
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
#### [[Spectral]]
- Special effect: [[Missfire]]
- All (targeted) abilities have a chance to miss
- When using abilities:
- Roll for resource use
- Then roll to see if you hit or miss
- If you miss, resource is still used
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): True
---
### **Unique
#### [[Splash]]
- Normal effect:
- damage always [[AOE]] (at least 1 unit radius, if damage/attack/ability isn’t already AOE)
- radius deals 20% of damage instance (if damage/attack/ability isn’t already AOE)
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): False
- Special effect: [[Blast]]
- AOE Range: Doubled
- AOE Damage: 10% of damage instance
- ==[[Blast]] Effect: All other Special Effects that activate for initial target during attack happens/applies to all in AOE==
- AMR Block: True
- Resistance Chance (Damage): True
- Resistance Chance (Condition): False
#### [[Vampiric]]
- Normal effect:
- each instance of melee damage dealt heals you for 1 HP
- AMR Block: False
- Resistance Chance (Damage): False
- Resistance Chance (Condition): False
- Special effect: [[Lifesteal]]
- Heal 1d10 \[auto2] if melee damage is dealt
- Note: Specifics can vary
- AMR Block: False
- Resistance Chance (Condition): False
#### [[True]]
- Normal effect: always ignores/overrides all defenses and resistances
- Special effect: N/A
- AMR Block: False
- Resistance Chance (Damage): False
- Resistance Chance (Condition): False