# Damage Types and Effects ________________________________________ ________________________________________ ## Base Info Specifications: - Normal effect: non-crit effect - Special effect: usually applied on crit or [[SE]] roll success - [[AMR]] Block: Damage nullification by armor - [[Resistance Chance]] (Damage): damage weakness/resistance - Resistance Chance (Condition): effect weakness/resistance Damage Type Amounts: - Physical (5) - Elemental (10) - Resource-Based (6) - Unique (3) ## Damage Types ### **Physical #### [[Bludgeon]] - Special effect: [[Clumsy]] - 50% chance to drop item you are holding or using - 50% chance to apply Condition: [[Prone]] ([[Lingering]]) during Movement Actions - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Lacerate]] - Special effect: [[Bleed]] (DOT) - Victim bleeds their HP - Bleed \[2] HP per physical action and for each unit moved ([[Push]] does not count) - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Lash]] - Special effect: [[Disable]] - Unable to use [[Weapons]] and Items - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Pierce]] - Normal effect: Basic - Special effect: [[Cleave]] - \[20]% of [[IncomingDamage]] will always ignore defenses (round down) - Note: - ==This does NOT add damage== - Even if all damage is blocked, X damage will still be received - AMR Block: False - Resistance Chance (Damage): False - Resistance Chance (Condition): False #### [[Slash]] - Special effect: [[Offwind]]: - When target is damaged, entities within 1-by-3 units on opposite side of attack take half [[IncomingDamage]] value - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): False --- ### **Elemental #### [[Cold]] - Special effect: [[Chill]] - [[NIM]] and Speeds cut by 50%. - Cancelled out with [[Heated]] - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Corrosive]] - Special effect: [[Frail]] - CON and \[all [[Block]]/Resistances] cut by 50% - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Force]] - Special effect: [[Push]] - Knockback: moves X units back - X=1 unit by default if not specified - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Heat]] - Special effect: [[Flame]] ([[DOT]]) - Each application of Flame adds 4 stacks - Applied stacks = Damage - At end of each round flame damage is applied - 1 stack removed each round - if stack = 0, Flame ends - Condition: [[Drenched]] (Water) and \[stop, drop, and roll] removes Flame - \[stop, drop, and roll]: - 1AP/RP = roll 1d6 - 1 = remove no Flame stacks, use 1 additional [[AP]]/[[RP]] - 2 = remove no Flame stacks - 3 = remove half Flame stacks - 4 = remove half Flame stacks - 5 = remove All Flame stacks - 6 = remove All Flame stacks, refund 1 AP/RP - If Flamed target has Condition: [[Drenched]] (Oil) - \[stop, drop, and roll] will not work. - Application adds 8 Flame stacks - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Necrotic]] - Special effect: [[Wither]] - Apply \[up to 20] [[Jam]](medHP) per Application - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Radiant]] - Special effect: [[Burn]] - Bonus damage of \[4] added to DamageInstances. - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Shock]] - Special effect: [[Disorient]] - [[PER]] cut by 50%, - Stealth roll [[Disadvantage]] - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Sound]] - Special effect: [[Vertigo]] - RE: \[-25] [[ACC]] - RE: \[-25] [[Dodge]] - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Toxic]] - Special effect: [[Poisoned]] (DOT) - Poison # (60 max) is damage at the end of your turn - Damage is blocked by [[BSI]]: \[Poison-BSI] =\[Damage] - Will take still take 1 DOT even if BSI blocks all damage - If you are hit with multiple applications of poison: - You take the highest raw Poison value (even if you already have poison) - Poison Applications do not stack - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Umbral]] - Special effect: [[Weakness]] - [[STR]] and [[PWR]] reduced by 50% - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True --- ### **Resource-Based #### [[Anti-Myrr]] - Special effect: [[MyrrCrash]] - When entity uses [[Myrr]], entity takes damage based on Myrr amount - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Blight]] - Special effect: [[Rabid]] - Cannot use communication - Fail social abilities - Fail impulse checks - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Aeonic]] - Special effect: [[Infernum]] - Application applies 4 stacks - Applied stacks = Damage - At end of your turn, stack damage is applied - +1 stack added at the start of your turn - To remove: - roll 1d10 (cost 1 [[AP]]/[[RP]]) - roll equal to stacks removed - When stack = 0, Infernum is removed - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): False #### [[Mental]] - Special effect: [[Confusion]] - Gain 5 [[Stress]] when applied - When using abilities, after rolling for [[ACC]] (Hit or Miss) and [[PWR]], coinflip to see if you target yourself - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Myrr]] - Special effect: [[MyrrSap]] - Absorb 1d10 Myrr from non-drained environment - Doesn’t work in an Anti-Myrr field - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True #### [[Spectral]] - Special effect: [[Missfire]] - All (targeted) abilities have a chance to miss - When using abilities: - Roll for resource use - Then roll to see if you hit or miss - If you miss, resource is still used - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): True --- ### **Unique #### [[Splash]] - Normal effect: - damage always [[AOE]] (at least 1 unit radius, if damage/attack/ability isn’t already AOE) - radius deals 20% of damage instance (if damage/attack/ability isn’t already AOE) - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): False - Special effect: [[Blast]] - AOE Range: Doubled - AOE Damage: 10% of damage instance - ==[[Blast]] Effect: All other Special Effects that activate for initial target during attack happens/applies to all in AOE== - AMR Block: True - Resistance Chance (Damage): True - Resistance Chance (Condition): False #### [[Vampiric]] - Normal effect: - each instance of melee damage dealt heals you for 1 HP - AMR Block: False - Resistance Chance (Damage): False - Resistance Chance (Condition): False - Special effect: [[Lifesteal]] - Heal 1d10 \[auto2] if melee damage is dealt - Note: Specifics can vary - AMR Block: False - Resistance Chance (Condition): False #### [[True]] - Normal effect: always ignores/overrides all defenses and resistances - Special effect: N/A - AMR Block: False - Resistance Chance (Damage): False - Resistance Chance (Condition): False