# Biokinesis ________________________________________ ________________________________________ ## MAIN This line of Psionics focuses on the manipulation of your own body on a Macro (organ system) or Micro (cellular) level. Notes: Only 2 Biokinetic toggles active at a time. Only toggle activation costs resource. ## ABILITIES ### T1/BASIC #### BioMend - Technique: Psionics: Biokinesis: T1: Passive - Action Cost: 1AP - Range: self - Components: --- - Impact: Tangible - Duration: Instant - Use: Regular - Resource: 1d10 Psi - Prerequisite: - Knowledge: - Psionics: Biokinesis: T1 - Biology - Description: - Heal yourself (4\[lv 1-4], 8\[lv 5-8], 12\[lv 9-12], 16\[lv 13-16], 20\[lv 17-20])+1d20 - 50% chance to remove \[[[Burn]] or [[Bleed]]] #### Acidic Saliva - Technique: Psionics: Biokinesis: T1: Passive - Action Cost: Free - Range: self - Components: --- - Impact: Tangible - Duration: Toggle - Use: Regular - Resource: 1d10 Psi - Prerequisite: - Knowledge: - Psionics: Biokinesis: T1 - Biology - Description: - Your saliva becomes corrosive - Saliva deals 1d6 [[corrosive]] damage per turn (every 10 seconds its not removed) #### Sensory Boost - Technique: Psionics: Biokinesis: T1: Passive - Action Cost: Free - Range: self - Components: --- - Impact: Tangible - Duration: Instant - Use: Regular - Resource: 1d10 Psi - Prerequisite: - Knowledge: - Psionics: Biokinesis: T1 - Biology - Description: - [[Advantage]] on [[PER]] rolls (including negatives from enhanced perception) ### T2/MEDIATE #### Tough Skin - Technique: Psionics: Biokinesis: T2: Passive - Action Cost: Free - Range: self - Components: --- - Impact: Tangible - Duration: Toggle - Use: Regular - Resource: 1d10 Psi - Prerequisite: - Knowledge: - Psionics: Biokinesis: T2 - Biology - Elastic Skin not active - Description: - Fortitude: Physical - -20 Physical damage reduced per instance of Physical damage #### Elastic Skin - Technique: Psionics: Biokinesis: T2: Passive - Action Cost: Free - Range: self - Components: --- - Impact: Tangible - Duration: Toggle - Use: Regular - Resource: 1d10 Psi - Prerequisite: - Knowledge: - Psionics: Biokinesis: T2 - Biology - Tough Skin not active - Description: [[Advantage]] on grapple resistance #### Pigmentation - Technique: Psionics: Biokinesis: T2: Passive - Action Cost: Free - Range: self - Components: --- - Impact: Tangible - Duration: Toggle - Use: Regular - Resource: 1d10 Psi - Prerequisite: - Knowledge: - Psionics: Biokinesis: T2 - Biology - Description: - Change your pigmentation. - Roll 1d100+[[WIL]] (>55) to change pigmentation effect - Note: Gain [[Stealth]] [[Advantage]] if pigmentation to matches environment ### T3/ADVANCED #### Muscle Boost - Technique: Psionics: Biokinesis: T3: Passive - Action Cost: Free - Range: self - Components: --- - Impact: Tangible - Duration: Toggle - Use: Regular - Resource: 1d10 Psi - Prerequisite: - Knowledge: - Psionics: Biokinesis: T3 - Biology - Description: - When using a [[STR]]-based ability/action, roll 1d20 - Roll = Value - Reduce stamina use by value - Bonus [[PWR]] to STR-based abilities equal to value - If value is over 10, you take 5 [[true]] damage #### Gill Growth - Technique: Psionics: Biokinesis: T3: Passive - Action Cost: Free - Range: self - Components: --- - Impact: Tangible - Duration: Toggle - Use: Regular - Resource: 1d10 Psi - Prerequisite: - Knowledge: - Psionics: Biokinesis: T3 - Biology - Description: - The ability to breathe in moist/underwater environments; weak to [[Heat]] - [[Vulnerability]]: Heat: - Damage: Heat: -20(B)= -5(M) ### T4/MASTER #### Adaptable Fortitude - Technique: Psionics: Biokinesis: T4: Passive - Action Cost: Free - Range: self - Components: --- - Impact: Tangible - Duration: Toggle - Use: Regular - Resource: 5d4 Psi +10 [[Stress]] - Prerequisite: - Knowledge: - Psionics: Biokinesis: T4 - Biology - Class: Omnipsyker - Description: - Choose an affect or condition to be resistant towards ([[GM]] permissible) - Choose 1: - [[Fortitude]]: \[Damage] - Reduce each instance of damage by half - Fortitude: \[Condition] - [[Advantage]] towards resisting and removing \[Condition] #### Bioluminescence - Technique: Psionics: Biokinesis: T4: Passive - Action Cost: Free - Range: self - Components: --- - Impact: Tangible - Duration: Toggle - Use: Regular - Resource: 1d10 Psi - Prerequisite: - Knowledge: - Psionics: Biokinesis: T4 - Biology - Class: Omnipsyker - Description: - Create chemical reactions that cause parts of your body to become luminous. - [[Lighting]]: Dim - Roll 1d100+WIL (>55) to change the effect - Select where luminescence happens - Select the color(s) of the luminescence - Select the pattern of the luminescence (or no pattern) - Note: Gain Stealth [[Advantage]] if changing pigmentation to match environment/situation