# Biokinesis
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## MAIN
This line of Psionics focuses on the manipulation of your own body on a Macro (organ system) or Micro (cellular) level.
Notes: Only 2 Biokinetic toggles active at a time. Only toggle activation costs resource.
## ABILITIES
### T1/BASIC
#### BioMend
- Technique: Psionics: Biokinesis: T1: Passive
- Action Cost: 1AP
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Instant
- Use: Regular
- Resource: 1d10 Psi
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T1
- Biology
- Description:
- Heal yourself (4\[lv 1-4], 8\[lv 5-8], 12\[lv 9-12], 16\[lv 13-16], 20\[lv 17-20])+1d20
- 50% chance to remove \[[[Burn]] or [[Bleed]]]
#### Acidic Saliva
- Technique: Psionics: Biokinesis: T1: Passive
- Action Cost: Free
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Toggle
- Use: Regular
- Resource: 1d10 Psi
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T1
- Biology
- Description:
- Your saliva becomes corrosive
- Saliva deals 1d6 [[corrosive]] damage per turn (every 10 seconds its not removed)
#### Sensory Boost
- Technique: Psionics: Biokinesis: T1: Passive
- Action Cost: Free
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Instant
- Use: Regular
- Resource: 1d10 Psi
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T1
- Biology
- Description:
- [[Advantage]] on [[PER]] rolls (including negatives from enhanced perception)
### T2/MEDIATE
#### Tough Skin
- Technique: Psionics: Biokinesis: T2: Passive
- Action Cost: Free
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Toggle
- Use: Regular
- Resource: 1d10 Psi
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T2
- Biology
- Elastic Skin not active
- Description:
- Fortitude: Physical
- -20 Physical damage reduced per instance of Physical damage
#### Elastic Skin
- Technique: Psionics: Biokinesis: T2: Passive
- Action Cost: Free
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Toggle
- Use: Regular
- Resource: 1d10 Psi
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T2
- Biology
- Tough Skin not active
- Description: [[Advantage]] on grapple resistance
#### Pigmentation
- Technique: Psionics: Biokinesis: T2: Passive
- Action Cost: Free
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Toggle
- Use: Regular
- Resource: 1d10 Psi
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T2
- Biology
- Description:
- Change your pigmentation.
- Roll 1d100+[[WIL]] (>55) to change pigmentation effect
- Note: Gain [[Stealth]] [[Advantage]] if pigmentation to matches environment
### T3/ADVANCED
#### Muscle Boost
- Technique: Psionics: Biokinesis: T3: Passive
- Action Cost: Free
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Toggle
- Use: Regular
- Resource: 1d10 Psi
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T3
- Biology
- Description:
- When using a [[STR]]-based ability/action, roll 1d20
- Roll = Value
- Reduce stamina use by value
- Bonus [[PWR]] to STR-based abilities equal to value
- If value is over 10, you take 5 [[true]] damage
#### Gill Growth
- Technique: Psionics: Biokinesis: T3: Passive
- Action Cost: Free
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Toggle
- Use: Regular
- Resource: 1d10 Psi
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T3
- Biology
- Description:
- The ability to breathe in moist/underwater environments; weak to [[Heat]]
- [[Vulnerability]]: Heat:
- Damage: Heat: -20(B)= -5(M)
### T4/MASTER
#### Adaptable Fortitude
- Technique: Psionics: Biokinesis: T4: Passive
- Action Cost: Free
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Toggle
- Use: Regular
- Resource: 5d4 Psi +10 [[Stress]]
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T4
- Biology
- Class: Omnipsyker
- Description:
- Choose an affect or condition to be resistant towards ([[GM]] permissible)
- Choose 1:
- [[Fortitude]]: \[Damage]
- Reduce each instance of damage by half
- Fortitude: \[Condition]
- [[Advantage]] towards resisting and removing \[Condition]
#### Bioluminescence
- Technique: Psionics: Biokinesis: T4: Passive
- Action Cost: Free
- Range: self
- Components: ---
- Impact: Tangible
- Duration: Toggle
- Use: Regular
- Resource: 1d10 Psi
- Prerequisite:
- Knowledge:
- Psionics: Biokinesis: T4
- Biology
- Class: Omnipsyker
- Description:
- Create chemical reactions that cause parts of your body to become luminous.
- [[Lighting]]: Dim
- Roll 1d100+WIL (>55) to change the effect
- Select where luminescence happens
- Select the color(s) of the luminescence
- Select the pattern of the luminescence (or no pattern)
- Note: Gain Stealth [[Advantage]] if changing pigmentation to match environment/situation