# Priest ________________________________________ ________________________________________ ## MAIN This specialized spark class works well as a Jack-of-all-Trades that ramps up as you level up **Tiers** | Tier | Need | Gain | | ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Disciple (T1) | •   Stats:<br>   ◦   Other<br>      ▪   Spirit: 5(M) | •   FCS: WIS<br>•   Stats:<br>   ◦   Other<br>      ▪   Energy: Spark<br>         ••   Unique: Per level: Spark: +\[1]<br>         ••   Total Calculation: Spirit(M) + (Per level: Spark: +\[1])<br>•   Trait:<br>   ◦   Other<br>      ▪   Priestly Devotion<br>      ▪   Fortitude: Possession<br>•   Other:<br>   ◦   Unlocked<br>      ▪   Priest Abilities (T1)<br>   ◦   Unique<br>      ▪   Only applied once<br>      ▪   Doesn’t Stack with other instances<br>         ••   Normally, the highest instance applied<br><br><br><br><br><br> | | Priest (T2) | •   Stats:<br>   ◦   Other<br>      ▪   Spirit: 10(M)<br>•   Skills:<br>   ◦   Arcana: 15(M)<br>•   Knowledge:<br>   ◦   Supernatural<br>   ◦   Literacy<br>   ◦   Mathematics | •   Trait:<br>   ◦   Immunity<br>      ▪   Possession<br>•   Abilities:<br>   ◦   Unlocked<br>      ▪   Priest Abilities (T2) | | High Priest (T3) | •   Stats:<br>   ◦   Other<br>      ▪   Spirit: 15(M)<br>•   Skills:<br>   ◦   Arcana: 90(B)=30(M) | •   Language: <br>   ◦   Any: 20(M)<br>•   Abilities:<br>   ◦   Unlocked<br>      ▪   Priest Abilities (T3) | | Divine Priest (T4) | •   Stats:<br>   ◦   Other<br>      ▪   Spirit: 20(M) | •   Abilities:<br>   ◦   Unlocked<br>      ▪   Divine Paths (T4)<br>         ••   +1 @ Spirit: 20(M)<br>         ••   +1 @ Spirit: 50(M) | ## ABILITIES ### T1/Disciple ##### Blessed Food - Technique: Class: Emphereal: Priest: T1: Active - Action Cost: 1AP - Range: 1 unit(s) - Components: --- - Impact: Intangible - Duration: Instant - Use: Regular - Resource: 1d6 Spark - Prerequisite: Class: Priest - Description: - Bless food, removing all impurities (poisons, sickness, potions, enchantments, Detrus). - Eating blessed food will give you a Tier based [[Buff]] for the rest of the day. - T1: 15 Temp[[HP]] - T2: 30 TempHP - T3: 45 TempHP - T4: 60 TempHP - Buff does not stack on food, nor the entities that consume the Blessed Food - Entities can still gain more TempHP, just not from Blessed Food ##### Smite - Technique: Class: Emphereal: Priest: T1: Active - Action Cost: 1BP - Range: self, line of sight - Components: --- - Impact: Intangible - Duration: Instant - Use: Regular - Resource: 1d6 Spark - Prerequisite: Class: Priest - Description: - Grant the Smite [[Buff]] on yourself, an item in or on your hands, or on an item or entity within your line of sight - Smite grants concentrated power (Empowered Attack) with the next tangible attack - Smite Empowered Weapon Strike or Fighting Style ability deals additional 5 [[Aeonic]] damage for each instance ([[multihit]] friendly). ### T2/Priest ##### Aeonic Flame - Technique: Class: Emphereal: Priest: T2: Active - Action Cost: 1AP - Range: - Start (Self) - Distance (5 units) - Components: --- - Impact: Intangible - Duration: Instant - Use: Regular - Resource: 1d10 Spark - Prerequisite: Class: Priest: T2 - Description: - Create a flame and lob at the target - Deals 10 [[Aeonic]] damage and applies 10 total stacks of [[Infernum]]. ##### SkySmite - Technique: Class: Emphereal: Priest: T2: Active - Action Cost: 3AP - Range: line of sight - Components: --- - Impact: Intangible - Duration: Instant - Use: 3 uses per \[long] Rest - Resource: 1d12 Spark - Prerequisite: Class: Priest: T2 - Description: - Concentrated power strikes down from the sky/ceiling. - You must roll 1d100 and get 60 or greater. - <60, nothing happens - ≤60: target will take 30 [[Radiant]]/[[Aeonic]] damage. - ≤80: target will take 60 Radiant/Aeonic damage. - ≤100: Target Takes 100 [[True]]/Radiant/ Aeonic damage ### T3/High Priest ##### Aeonic Weapon - Technique: Class: Emphereal: Priest: T3: Active - Action Cost: 2AP - Range: Self - Components: Physical touch - Impact: Intangible - Duration: 1 in-game hour - Use: 1 uses per \[short] Rest - T4: 2 uses per \[short] Rest - Resource: 1d20 Spark - Prerequisite: Class: Priest: T3 - Description: - Imbue an item with aeonic power. - Item deals [[Aeonic]]/[[Radiant]] damage. - 1 item imbued at a time; when applied to another item, the the previous item will have its buff removed. ##### Aeonic Wings - Technique: Class: Emphereal: Priest: T3: Active - Action Cost: 1AP - Range: self - Components: --- - Impact: Tangible - Duration: 10 rounds maximum/ 3 rounds minimum - Use: 1 uses per Day - Resource: 4 Spark - Prerequisite: Class: Priest: T3 - Description: - Gain wings capable of flight made of aeonic power - Wings can be used as a shield - [[Block]] 5d10 damage - 50% chance to deflect projectiles (Tangible and Intangible) ##### Halo - Technique: Class: Emphereal: Priest: T3: Active - Action Cost: 3AP - Range: - Distance (50 units max) - Dimensions (25 unit radius max) - Components: --- - Impact: Intangible - Duration: Concentration (>45) - Use: Regular - Resource: 10 Spark - Prerequisite: Class: Priest: T3 - Description: - Create a ring of light dealing 5d10\[25 min] [[aeonic]] damage to all entities that go near it. - Can expand ring in a burst of energy, dealing massive damage to entities and terrain. - Must charge for 1 round to do burst. ### T4/Divine Pathway Priest ##### **Death** | DeathSense | Aeonic Execution | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | •   Trait: Class: Class: Emphereal: Priest: T4: Passive<br>•   Action Cost: Free<br>•   Range: self<br>•   Components: ---<br>•   Impact: ---<br>•   Duration: ---<br>•   Use: ---<br>•   Resource: Free<br>•   Prerequisite: Divine Path: Death<br>•   Description:<br>   ◦   Sense creatures under 25% HP and within Execution range<br>   ◦   1 skill slot becomes “Execution” | •   Technique: Class: Emphereal: Priest: T4: Active<br>•   Action Cost: Free<br>•   Range: Varies<br>•   Components: ---<br>•   Impact: Intangible<br>•   Duration:  Instant<br>•   Use: Regular<br>•   Resource:  Shine equal to 10% MaxHP <br>•   Prerequisite: Divine Path: Death<br>•   Description: If entity [[HP]] equal to or lower than Execution Skill Modifier when attacked, it instantly dies | ##### **Pestilence** | Boon of the Path of Pestilence | Weathering Affliction | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | •   Trait: Class: Emphereal: Class: Priest: T4: Passive<br>•   Action Cost: Free<br>•   Range: self<br>•   Components: ---<br>•   Impact: ---<br>•   Duration: ---<br>•   Use: ---<br>•   Resource: Free<br>•   Prerequisite: Divine Path: Pestilence<br>•   Description: Immunity to [[Wither]], [[Poison]], [[Nausea]] | •   Technique: Class: Emphereal: Priest: T4: Active<br>•   Action Cost: Free<br>•   Range: line of sight<br>•   Components: ---<br>•   Impact: Intangible<br>•   Duration:  Instant<br>•   Use: Regular<br>•   Resource:  Shine equal to 20% MaxHP <br>•   Prerequisite: Divine Path: Pestilence<br>•   Description:<br>   ◦   Strike a target with [[Wither]]of 50% current [[HP]] and [[Poison]] of over 0%-25% (1d6) of entities CON (no extra condition)<br>   ◦   For [[Poison]] roll (1d6)<br>      ▪   1=0%<br>      ▪   2=05%<br>      ▪   3=10%<br>      ▪   4=15%<br>      ▪   5=20%<br>      ▪   6=25% | ##### **Vitality** | Boon of the Path of Vitality | Aeonic Restoration | | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | •   Trait: Class: Emphereal: Class: Priest: T4: Passive<br>•   Action Cost: Free<br>•   Range: self<br>•   Components: ---<br>•   Impact: ---<br>•   Duration: ---<br>•   Use:  1 uses per Week<br>•   Resource: Free<br>•   Prerequisite: Divine Path: Vitality<br>•   Description:<br>   ◦   Upon death, instant revival with 25% max [[HP]] and full [[Stamina]].<br>      ▪   This happens with no Death Penalty | •   Technique: Class: Emphereal: Priest: T4: Active<br>•   Action Cost: Free<br>•   Range: line of sight<br>•   Components: ---<br>•   Impact: Intangible<br>•   Duration:  Instant<br>•   Use: Regular<br>•   Resource:  [[Shine]] equal to 20% Max[[HP]] <br>•   Prerequisite: Divine Path: Vitality<br>•   Description:<br>   ◦   Select a target<br>   ◦   Restore targets [[HP]] and [[Stamina]] to full | ##### **Purity** | Boon of the Path of Purity | Pious Purification | | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | •   Trait: Class: Emphereal: Class: Priest: T4: Passive<br>•   Action Cost: Free<br>•   Range: self<br>•   Components: ---<br>•   Impact: ---<br>•   Duration: ---<br>•   Use: ---<br>•   Resource: Free<br>•   Prerequisite: Divine Path: Purity<br>•   Description: Immunity to [[Wither]], [[Poison]], [[Detrus]] | •   Technique: Class: Emphereal: Priest: T4: Active<br>•   Action Cost: Free<br>•   Range: self, line of sight<br>•   Components:<br>   ◦   area of vision<br>   ◦   physical touch<br>•   Impact: Intangible<br>•   Duration:  Instant<br>•   Use: Regular<br>•   Resource:  [[Shine]] equal to 20% MaxHP <br>•   Prerequisite: Divine Path: Purity<br>•   Description:<br>   ◦   Each ally is cleared of [[Detrus]], [[Wither]] and [[Poison]]<br>   ◦   10%-100% missing HP restored and 10-100% [[Stress]] removed (Same roll) | ##### **War** | Boon of the Path of War | Rain of Fury | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | •   Trait: Class: Emphereal: Class: Priest: T4: Passive<br>•   Action Cost: Free<br>•   Range: self<br>•   Components: ---<br>•   Impact: ---<br>•   Duration: ---<br>•   Use: ---<br>•   Resource: Free<br>•   Prerequisite: Divine Path: War<br>•   Description: [[Immune]] to [[Weakness]] and [[Clumsy]] | •   Technique: Class: Emphereal: Priest: T4: Active<br>•   Action Cost: Free<br>•   Range: line of sight<br>•   Components: your field of view<br>•   Impact: Intangible<br>•   Duration:  Instant<br>•   Use: Regular<br>•   Resource:  [[Shine]] equal to 50% Max[[HP]]<br>•   Prerequisite: Divine Path: War<br>•   Description: Each enemy takes 10%-100% [[true]] damage equal to their current HP | ##### **Desolation** | Boon of the Path of Desolation<br> | Devout Desolation<br> | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | •   Trait: Class: Emphereal: Class: Priest: T4: Passive<br>•   Action Cost: Free<br>•   Range: self<br>•   Components: ---<br>•   Impact: ---<br>•   Duration: ---<br>•   Use: ---<br>•   Resource: Free<br>•   Prerequisite: Divine Path: Desolation<br>•   Description: [[Immune]] to [[Weakness]] and [[Frail]] | •   Technique: Class: Emphereal: Priest: T4: Active<br>•   Action Cost: Free<br>•   Range: line of sight<br>•   Components: ---<br>•   Impact: Intangible<br>•   Duration:  Instant<br>•   Use: Regular<br>•   Resource:  [[Shine]] equal to 20% MaxHP <br>•   Prerequisite: Divine Path: Desolation<br>•   Description:<br>   ◦   Select a target<br>   ◦   For 1 round<br>      ▪   Remove all [[Block]], [[TempHP]], and Resistances.<br>      ▪   [[BSI]] set to 0 (cannot go above 0).<br>      ▪   Auto fail CON rolls. | ##### **Protection** | Boon of the Path of Protection | Blessing of the Guardian | | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | •   Trait: Class: Emphereal: Class: Priest: T4: Passive<br>•   Action Cost: Free<br>•   Range: self<br>•   Components: ---<br>•   Impact: ---<br>•   Duration: ---<br>•   Use: ---<br>•   Resource: Free<br>•   Prerequisite: Divine Path: Protection<br>•   Description: Immunity to [[Burn]], [[Frail]], and all [[Block]] Negation effects | •   Technique: Class: Emphereal: Priest: T4: Active<br>•   Action Cost: Free<br>•   Range: self, line of sight<br>•   Components:<br>   ◦   your field of view<br>   ◦   physical touch<br>•   Impact: Intangible<br>•   Duration:  Instant<br>•   Use: Regular<br>•   Resource:  [[Shine]] equal to 20% MaxHP <br>•   Prerequisite: Divine Path: Protection<br>•   Description:<br>   ◦   Select a target<br>   ◦   For 1 round, target takes no damage and doesn’t gain [[stress]], [[residue]], nor [[detrus]] |