# Language and Communication
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Basic:
- There are various languages players have access to. Players can learn a total of 20 different languages
- Players can apply Emotions via communication
Info:
- [[Modifier Charts|Average Modifier Calculation]]: 1(M) = \[1-5](B)
- For language/social abilities: roll 1d100 + Language(M) + Skill([[Social Skill|social]])(M)
Note:
- Language can be a rather powerful asset. The game is built to provide useful plays around Communication both in and out of battle
- When all else fails….try charades
**Language Typings**
| | |
| --------------------- | -------------------------------------------------- |
| Canto (High Class) | Common (for single species gameplay) |
| Morris Code | Botan (plants and fungi)<br>• Base<br>• Primal |
| Lingo (sign language) | Bestial (animal speech)<br>• Base<br>• Primal |
| Hasshin (Slum code) | Ethereal<br>• Base<br>• Primal |
More will come…