# Language and Communication ________________________________________ ________________________________________ Basic: - There are various languages players have access to. Players can learn a total of 20 different languages - Players can apply Emotions via communication Info: - [[Modifier Charts|Average Modifier Calculation]]: 1(M) = \[1-5](B) - For language/social abilities: roll 1d100 + Language(M) + Skill([[Social Skill|social]])(M) Note: - Language can be a rather powerful asset. The game is built to provide useful plays around Communication both in and out of battle - When all else fails….try charades **Language Typings** | | | | --------------------- | -------------------------------------------------- | | Canto (High Class) | Common (for single species gameplay) | | Morris Code | Botan (plants and fungi)<br>•   Base<br>•   Primal | | Lingo (sign language) | Bestial (animal speech)<br>•   Base<br>•   Primal | | Hasshin (Slum code) | Ethereal<br>•   Base<br>•   Primal | More will come…