# Skill ________________________________________ ________________________________________ ## Main Info Characters can obtain 12 of 22 total skills Note: - [[Roll Percentages]] and [[Roll Edit]]s (RE) are used here - Soc: short for “Social Skill” ### Basics Points: - Max points at 30pts - Skill specific abilities unlock at 15(M) and 30(M) points When selecting or adding skills: - If a Class, [[0 - Demi Basics|Demi]], [[Genetic Inclusion]], or Entity you gain has a skill, is automatically added if space is available. - If there are 2 of the same skill from different sources, the extra occurrence is added as an extra point for that skill. - This continues for however many instances there are. ### Uses Skill# = # of points to use in certain activities or actions When using skills in rolls: - \# cannot be fully used more than once. - \# can be divided between [[ACC]] and [[PWR]]. - Number can be split between [[Multihit]]s. You CANNOT use more than 1 skill for the same roll. Check the "Flat Values and Chance Values" section in the [[Core Stats and Rolls]] page for more information ## Types ### A (5) #### **Acrobatics** Use: Dodging, Stunts, Hiding, Fighting Styles Special: Contortionist, Poise  | **Contortionist** | **Poise** | | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Acrobatics: Active<br>Action Points: Free<br>Range: self<br>Components:  ---<br>Impact: Tangible<br>Duration:  Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Acrobatics: 15(M)<br>Description:<br>• Flexibility: Can fit in small spaces \[66.67% (1d6)] ([[GM]] Permissible) | Trait: Skill: Acrobatics: Passive<br>Action Points: Free<br>Range: self<br>Components: using Acrobatics skill<br>Impact: Tangible<br>Duration:  Instant<br>Use: 2 times per short rest<br>Resource: Free<br>Prerequisite: Skill: Acrobatics: 30(M)<br>Description: Can reroll one failed [[NIM]] roll | #### **Allure (soc)** Use: Help Actions, soothing others, getting aid from others Special: Charming Aura, Charming Aura+ | **Charming Aura** | **Charming Aura+** | | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Allure: Active<br>Action Points: 1BP<br>Range: self, 5units<br>Components: ---<br>Impact: Intangible<br>Duration:  Concentration (>60)<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Allure: 15(M)<br>Description:<br>• Apply [[Enamored]] as an aura in a 5 unit radius<br>• [[Enforced]] application on round cast<br>• After cast round, concentration: (>60) = success | Trait: Skill: Allure: Active<br>Action Points: 1BP<br>Range: self, 5units<br>Components: ---<br>Impact: Intangible<br>Duration:  Concentration (>60)<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Allure: 30(M)<br>Description:<br>• Apply Enamored as an aura in a 5 unit radius<br>• Enforced application on round cast<br>• After cast round, concentration: (>60) = success<br>• While aura is active, all incoming [[Help Action]]s gain bonus of \[Allure (M)] | #### **Animal Kinship Use:  Interactions with Animals Special: Friend of Beasts, One with Beasts | Friend of Beasts | One with Beasts | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | Trait: Skill: Animal Kinship: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Animal Kinship: 15(M)<br>Description:<br>• +1 [[Advantage]] rolls to all below:<br> ◦ Passive animals will help/protect you<br> ◦ Neutral animal will not harm you and are less likely to be provoked around you<br> ◦ You can calm hostile/enraged animals | Trait: Skill: Animal Kinship: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  2 times per day<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Animal Kinship: 30(M)<br>Description:<br>• Automatic Success with any of the following:<br> ◦ Passive animals will help/protect you<br> ◦ Neutral animal will not harm you and are less likely to be provoked around you<br> ◦ You can calm  hostile/enraged animals | #### **Athletics** Use: Feats of Strength, Parkour Special: Unfaulter, Hysterical Strength | **Unfaulter** | **Hysterical Strength** | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Athletics: Passive<br>Action Points: Free<br>Range: self<br>Components:  using Acrobatics skill<br>Impact: Tangible<br>Duration:  Instant<br>Use: 3 times per Medium rest<br>Resource: Free<br>Prerequisite: Skill: Athletics: 15(M)<br>Description: Can reroll a failed [[STR]] roll | Trait: Skill: Athletics: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: Tangible<br>Duration:  Instant<br>Use: Once per Day<br>Resource: Free<br>Prerequisite: Skill: Athletics: 30(M)<br>Description:<br>• Can overlimit [[Stamina]] with no consequence, All Damage received is halved and STR rolls always succeed<br>• Lasts 1d6 rounds<br> ◦ At end, gain [[Enforced]] [[Fatigue]] and [[Weakness]] (Removed after a long [[Rest]]) | #### **Arcana** Use: Supernaturalist ability learning; supernatural inquiries Special: Arcane Adept, Arcane Sage | **Arcane Adept** | **Arcane Sage** | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Arcana: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Arcana: 15(M)<br>Description:<br>•   [[Advantage]] on inquiries on<br>   ◦   Exotic Matter<br>   ◦   Supernaturalist Abilities | Trait: Skill: Arcana: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Arcana: 30(M)<br>Description:  Arcana points can be used in [[FCS]] rolls for Supernaturalist abilities | ### B (2) #### **Brawl** Use: Hand-to-Hand Combat Special: Streetfighter, Streetfighter+ | **Streetfighter** | **Streetfighter+** | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Brawl: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Brawl: 15(M)<br>Description:<br>• Compression \[[[Knowledge]]: FightingStyle: All]<br>• FightingStyle Ability [[Stamina]] reduction: -2 (minimum of 1 used at all times) | Trait: Skill: Brawl: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Brawl: 30(M)<br>Description:<br>• Compression \[Knowledge: FightingStyle: All]<br>• Ignore FightingStyle Ability Prerequisites<br>• FightingStyle Ability Stamina reduction: -5 (minimum of 1 used at all times) | #### **Brewery** Use: Drink/Potion Creation and inquiries Special: Master Mixer, Boon of the Brewer | **Master Mixer** | **Boon of the Brewer** | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Brewery: Active<br>Action Points: 1AP<br>Range: self<br>Components:  Ingredients<br>Impact: Tangible<br>Duration:  Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Brewery: 15(M)<br>Description:<br>• AutoCraft Tier 3 Potion or [[Brew]] \[75% (1d4)]<br>• Fail: Create a \[Random]Tier Unstable Potion or [[Brew]]<br> ◦ Drink adheres to [[Foodborne Illness]] rules | Trait: Skill: Brewery: Passive<br>Action Points: Free<br>Range: self<br>Components:  Ingredients<br>Impact: Tangible<br>Duration:  Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Brewery: 30(M)<br>Description: <br>• [[Residue]] gained from drinking or absorbing brews and the like can be reduced to 1d20 \[auto 10]<br> ◦ AlteredAmount cannot go over the UsualAmount | ### C (2) #### **Crafts** Use: Creating and Repairing Objects/Items Special: Fix-It, Fix-It+ | **Fix-It** | **Fix-It+** | | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Crafts: Passive<br>Action Points: Free<br>Range: self<br>Components: using Crafts skill<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Crafts: 15(M)<br>Description: When repairing, Breaking Roll reduced by 15. | Trait: Skill: Crafts: Passive<br>Action Points: Free<br>Range: self<br>Components: using Crafts skill<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Crafts: 30(M)<br>Description:<br>• When repairing:<br> ◦ Breaking Roll reduced by 15<br> ◦ Mend Roll increased by 15 | #### **Culinary** Use: Food Creation/Preparation Special: Master Chef, Culinary Blessing | **Master Chef** | **Culinary Blessing** | | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Culinary: Active<br>Action Points: 1AP<br>Range: self<br>Components: ingredients<br>Impact: Tangible<br>Duration: 1 Round<br>Use: 5 times per day<br>Resource: Free<br>Prerequisite: Skill: Culinary: 15(M)<br>Description:<br>• Flash prepare tasty edible \[75% (1d4)]<br>• On fail, if eaten:<br> ◦ 50% chance to gain [[Pestilence]]<br> ◦ \[- 20] [[BSI]] | Trait: Skill: Culinary: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Culinary: 30(M)<br>Description:<br>• Food successfully prepared by you has benefits:<br> ◦ 1d20 (current) [[HP]] and 1d20 (current) [[Stamina]]<br> ◦ Food must be eaten within the day to gain benefits | ### D (2) #### **Deception (soc)** Use/Def: Mislead others Special: Poker Face, Fool-proof Lie | **Poker Face** | **Fool-proof Lie** | | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Deception: Active<br>Action Points: 1AP<br>Range: self<br>Components: using Deception skill<br>Impact: ---<br>Duration:  Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Deception: 15(M)<br>Description:<br>• High bluff without rolling \[75% (1d4)]<br> ◦ If fail, ALL Deception rolls gain [[Disadvantage]] (stacking) for an in-game hour (including Poker Face) | Trait: Skill: Deception: Active<br>Action Points: Free<br>Range: self<br>Components: using Deception skill<br>Impact: ---<br>Duration:  ---<br>Use:  once per day<br>Resource: Free<br>Prerequisite: Skill: Deception: 30(M)<br>Description: Automatic Success with your bluff ([[GM]] permissible) | #### **Dexterity** Uses: Holding, Grappling, Item handling Special: Ambidextrous, Ambidextrous+ Note: Dex = Dexterity | **Ambidextrous** | **Ambidextrous+** | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Dexterity: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Dexterity: 15(M)<br>Description:<br>• Dualwielding: RE: \[+5] ACC<br>• Dex Points used in Forgery and Calligraphy | Trait: Skill: Dexterity: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: --<br>Resource: Free<br>Prerequisite: Skill: Dexterity: 30(M)<br>Description:<br>• Dex Points used for ACC in melee and ranged(weapon) combat<br>• Dualwielding: RE: \[+5] ACC<br>• Dex Points can be used to remove [[Disable]] Condition<br>• Dex Points used in Forgery and Calligraphy | ### I (2) #### **Intimidation (soc)** Use/Def: Inducing Fear to Force or Deter Others Special: Air of Subjugation, Air of Subjugation+ | **Air of Subjugation** | **Air of Subjugation+** | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Intimidation: Active<br>Action Points: 1BP<br>Range: self, 5units<br>Components: ---<br>Impact: Intangible<br>Duration:  Concentration (>60)<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Intimidation: 15(M)<br>Description:<br>• Apply [[Subdue]] as an aura in a 5 unit radius<br>• [[Enforced]] application on round cast | Trait: Skill: Intimidation: Active<br>Action Points: 1BP<br>Range: self, 5units<br>Components: ---<br>Impact: Intangible<br>Duration:  Concentration (>60)<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Intimidation: 30(M)<br>Description:<br>• Apply Subdue as an aura in a 5 unit radius<br> ◦ Enforced application on round cast<br>• While aura is active, attacks and abilities targeting you gain [[RE]]: \[ - \[Intimidation (M)] to [[ACC]] | #### **Investigation** Use: Search and Examine; Inquiries        Special: Eye Spy, Top Sleuth | **Eye Spy** | **Top Sleuth** | | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Investigation: Active<br>Action Points: 1AP<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  Instant<br>Use: 2 times per short rest<br>Resource: Free<br>Prerequisite: Skill: Investigation: 15(M)<br>Description: <br>• point out something you notice<br>• give a hypothesis on the thing you noticed<br> ◦ if correct,<br> ▪ gain more useful info on the thing<br> ▪ Use is refunded by 1 | Trait: Skill: Investigation: Active<br>Action Points: 1AP<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Investigation: 30(M)<br>Description:<br>• Instantly know/understand what you are examining \[75% (1d4)]<br> ◦ If fail, obtain completely false information | ### L (1) #### **Larceny** Use: Stealing, Breaking-and-Entering Special: Slight-of-Hand, Weighted Palms | **Slight-of-Hand** | **Weighted Palms** | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Larceny: Active<br>Action Points: 1AP<br>Range: 1 unit (can vary)<br>Components: within range of target<br>Impact: Tangible<br>Duration:  Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Larceny: 15(M)<br>Description:<br>• Steal something without anyone noticing \[75% (1d4)]<br> ◦ On fail, EVERYTHING is alerted | Trait: Skill: Larceny: Passive<br>Action Points: Free<br>Range: ---<br>Components: --<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Larceny: 30(M)<br>Description: [[Advantage]] deactivating most traps ([[GM]] Permissible) | ### M (1) #### **Medicine** Use: Biological Restoration; Medical Inquiries and understanding         Special: Medical Professional, Medical Professional+ | **Medical Professional** | **Medical Professional+** | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Medicine: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: ---<br>Prerequisite: Skill: Medicine: 15(M)<br>Description:<br>• Heal action use 1 AP<br>• [[Advantage]] on Medicine based Inquiries and Crafts | Trait: Skill: Medicine: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: ---<br>Prerequisite: Skill: Medicine: 30(M)<br>Description:<br>• Heal action use 1 AP<br>• Advantage on Medicine based Inquiries and Crafts<br>• Identify things that apply [[Toxic]]([[Poisoned]]) and [[Necrotic]]([[Wither]]) damage and effects<br>• Identify things that apply [[Residue]] | ### N (1) #### **Navigation** Use: Direction and Knowledge of the area Special: Map Adept, Living Compass | **Map Adept** | **Living Compass** | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Navigation: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Navigation: 15(M)<br>Description: Know how to read maps and make maps | Trait: Skill: Navigation: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  Instant<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Navigation: 30(M)<br>Description: Instantly know where to go and how to get there \[75% (1d4)] | ### P (3) #### **Performance** Use: Entertainment, Monetization Special: Prime Entertainer, Grand Performance | **Prime Entertainer** | **Grand Performance** | | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Performance: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Performance: 15(M)<br>Description:<br>• While performing, [[Mezmer]] the audience \[75% (1d4)]<br> ◦ On fail, you create a mob against you | Trait: Skill: Performance: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: 2x per Short Rest<br>Resource: Free<br>Prerequisite: Skill: Performance: 30(M)<br>Description: Bonus \[Level] points towards Performance roll | #### **Persuasion (soc)** Def: Convince/Advise/Urge other Entities Special: Silver Tongue, Convincing Speech | **Silver Tongue** | **Convincing Speech** | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | Trait: Skill: Persuasion: Active<br>Action Points: Free<br>Range: self<br>Components: using Persuasion skill<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Persuasion: 15(M)<br>Description:<br>• Talk people into doing or believing what you want, no regular roll \[75% (1d4)]<br> ◦ On fail, nothing will (want to) hear what you say | Trait: Skill: Persuasion: Active<br>Action Points: Free<br>Range: self<br>Components: using Persuasion skill<br>Impact: ---<br>Duration:  ---<br>Use:  once per day<br>Resource: Free<br>Prerequisite: Skill: Persuasion: 30(M)<br>Description: Automatic Success with persuasion ([[GM]] permissible) | #### **Piloting** Use: controlling machines and steering animals Special: Master Pilot, Trick Pilot | **On the Edge** | **Trick Pilot** | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | Trait: Skill: Piloting: Active<br>Action Points:  Free<br>Range: self<br>Components:  ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Piloting: 15(M)<br>Description:<br>• Operate machine/guide animal with seemingly great understanding and precision \[75% (1d4)]<br> ◦ On fail, “crash” the “vehicle” (Animal or Machine) | Trait: Skill: Piloting: Active<br>Action Points:  Free<br>Range: self<br>Components:  ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: 3 times per day<br>Prerequisite: Skill: Piloting: 30(M)<br>Description:<br>• Attempt to act out a maneuver \[66.67% (1d6)]<br> ◦ On success, apply maneuver ([[GM]] Permissible) | ### S (2) #### **Survival** Use: [[Death Defy]] Special: On the Edge, Second Wind | **On the Edge** | **Second Wind** | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Survival: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Survival: 15(M)<br>Description: [[Stress]] gained from [[Death Defy]] is reduced to 4 (ignoring all additions that would raise this number) | Trait: Skill: Survival: Passive<br>Action Points: Free<br>Range: self<br>Components: entering Limbo<br>Impact: ---<br>Duration:  ---<br>Use: 1x per day<br>Resource: Free<br>Prerequisite: Skill: Survival: 30(M)<br>Description: The first time you hit [[Limbo]], regain 25% your Max[[HP]] as your CurrentHP | #### **Stealth** Use: Stealth/ Invisibility Special: Living Shadow, Living Shadow+ | **Living Shadow** | **Living Shadow+** | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Stealth: Passive<br>Action Points: Free<br>Range: self<br>Components:  In Stealth<br>Impact: ---<br>Duration: Instant<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Stealth: 15(M)<br>Description: Alters Stealth<br>• May be perceived ([[PER]]) or sensed ([[INS]]).<br>• Ends when:<br> ◦ You choose to end<br> ◦ You attack<br>• If damaged, roll [[concentration]] (≥60)<br> ◦ If fail, end stealth | Trait: Skill: Stealth: Passive<br>Action Points: Free<br>Range: self<br>Components:  In Stealth<br>Impact: ---<br>Duration: Instant<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Stealth: 30(M)<br>Description: Alters Stealth<br>• May be sensed (INS). Cannot be perceived (PER)<br>• Ends when:<br> ◦ You choose to end<br> ◦ You attack<br>• If damaged, roll concentration (≥50) to stay in stealth<br> ◦ If crit (100), next attack doesn't end stealth<br> ◦ If fail, end stealth | ### W (1) #### **Weaponry** Use: Fighting with Weapon/ Item Special: Jack-of-all-Trades, Jack-of-all-Trades+ | **Jack-of-all-Trades** | **Jack-of-all-Trades+** | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Trait: Skill: Weaponry: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Weaponry: 15(M)<br>Description: Weapon subclasses condensed into Main classes | Trait: Skill: Weaponry: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration:  ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Weaponry: 30(M)<br>Description:<br>• Weapon subclasses condensed into Main classes<br>• Stat Value needed for Proficiencies reduced by \[10] |