# Skill
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## Main Info
Characters can obtain 12 of 22 total skills
Note:
- [[Roll Percentages]] and [[Roll Edit]]s (RE) are used here
- Soc: short for “Social Skill”
### Basics
Points:
- Max points at 30pts
- Skill specific abilities unlock at 15(M) and 30(M) points
When selecting or adding skills:
- If a Class, [[0 - Demi Basics|Demi]], [[Genetic Inclusion]], or Entity you gain has a skill, is automatically added if space is available.
- If there are 2 of the same skill from different sources, the extra occurrence is added as an extra point for that skill.
- This continues for however many instances there are.
### Uses
Skill# = # of points to use in certain activities or actions
When using skills in rolls:
- \# cannot be fully used more than once.
- \# can be divided between [[ACC]] and [[PWR]].
- Number can be split between [[Multihit]]s.
You CANNOT use more than 1 skill for the same roll.
Check the "Flat Values and Chance Values" section in the [[Core Stats and Rolls]] page for more information
## Types
### A (5)
#### **Acrobatics**
Use: Dodging, Stunts, Hiding, Fighting Styles
Special: Contortionist, Poise
| **Contortionist** | **Poise** |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Acrobatics: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: Tangible<br>Duration: Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Acrobatics: 15(M)<br>Description:<br>• Flexibility: Can fit in small spaces \[66.67% (1d6)] ([[GM]] Permissible) | Trait: Skill: Acrobatics: Passive<br>Action Points: Free<br>Range: self<br>Components: using Acrobatics skill<br>Impact: Tangible<br>Duration: Instant<br>Use: 2 times per short rest<br>Resource: Free<br>Prerequisite: Skill: Acrobatics: 30(M)<br>Description: Can reroll one failed [[NIM]] roll |
#### **Allure (soc)**
Use: Help Actions, soothing others, getting aid from others
Special: Charming Aura, Charming Aura+
| **Charming Aura** | **Charming Aura+** |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Allure: Active<br>Action Points: 1BP<br>Range: self, 5units<br>Components: ---<br>Impact: Intangible<br>Duration: Concentration (>60)<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Allure: 15(M)<br>Description:<br>• Apply [[Enamored]] as an aura in a 5 unit radius<br>• [[Enforced]] application on round cast<br>• After cast round, concentration: (>60) = success | Trait: Skill: Allure: Active<br>Action Points: 1BP<br>Range: self, 5units<br>Components: ---<br>Impact: Intangible<br>Duration: Concentration (>60)<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Allure: 30(M)<br>Description:<br>• Apply Enamored as an aura in a 5 unit radius<br>• Enforced application on round cast<br>• After cast round, concentration: (>60) = success<br>• While aura is active, all incoming [[Help Action]]s gain bonus of \[Allure (M)] |
#### **Animal Kinship
Use: Interactions with Animals
Special: Friend of Beasts, One with Beasts
| Friend of Beasts | One with Beasts |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Trait: Skill: Animal Kinship: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Animal Kinship: 15(M)<br>Description:<br>• +1 [[Advantage]] rolls to all below:<br> ◦ Passive animals will help/protect you<br> ◦ Neutral animal will not harm you and are less likely to be provoked around you<br> ◦ You can calm hostile/enraged animals | Trait: Skill: Animal Kinship: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: 2 times per day<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Animal Kinship: 30(M)<br>Description:<br>• Automatic Success with any of the following:<br> ◦ Passive animals will help/protect you<br> ◦ Neutral animal will not harm you and are less likely to be provoked around you<br> ◦ You can calm hostile/enraged animals |
#### **Athletics**
Use: Feats of Strength, Parkour
Special: Unfaulter, Hysterical Strength
| **Unfaulter** | **Hysterical Strength** |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Athletics: Passive<br>Action Points: Free<br>Range: self<br>Components: using Acrobatics skill<br>Impact: Tangible<br>Duration: Instant<br>Use: 3 times per Medium rest<br>Resource: Free<br>Prerequisite: Skill: Athletics: 15(M)<br>Description: Can reroll a failed [[STR]] roll | Trait: Skill: Athletics: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: Tangible<br>Duration: Instant<br>Use: Once per Day<br>Resource: Free<br>Prerequisite: Skill: Athletics: 30(M)<br>Description:<br>• Can overlimit [[Stamina]] with no consequence, All Damage received is halved and STR rolls always succeed<br>• Lasts 1d6 rounds<br> ◦ At end, gain [[Enforced]] [[Fatigue]] and [[Weakness]] (Removed after a long [[Rest]]) |
#### **Arcana**
Use: Supernaturalist ability learning; supernatural inquiries
Special: Arcane Adept, Arcane Sage
| **Arcane Adept** | **Arcane Sage** |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Arcana: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Arcana: 15(M)<br>Description:<br>• [[Advantage]] on inquiries on<br> ◦ Exotic Matter<br> ◦ Supernaturalist Abilities | Trait: Skill: Arcana: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Arcana: 30(M)<br>Description: Arcana points can be used in [[FCS]] rolls for Supernaturalist abilities |
### B (2)
#### **Brawl**
Use: Hand-to-Hand Combat
Special: Streetfighter, Streetfighter+
| **Streetfighter** | **Streetfighter+** |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Brawl: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Brawl: 15(M)<br>Description:<br>• Compression \[[[Knowledge]]: FightingStyle: All]<br>• FightingStyle Ability [[Stamina]] reduction: -2 (minimum of 1 used at all times) | Trait: Skill: Brawl: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Brawl: 30(M)<br>Description:<br>• Compression \[Knowledge: FightingStyle: All]<br>• Ignore FightingStyle Ability Prerequisites<br>• FightingStyle Ability Stamina reduction: -5 (minimum of 1 used at all times) |
#### **Brewery**
Use: Drink/Potion Creation and inquiries
Special: Master Mixer, Boon of the Brewer
| **Master Mixer** | **Boon of the Brewer** |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Brewery: Active<br>Action Points: 1AP<br>Range: self<br>Components: Ingredients<br>Impact: Tangible<br>Duration: Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Brewery: 15(M)<br>Description:<br>• AutoCraft Tier 3 Potion or [[Brew]] \[75% (1d4)]<br>• Fail: Create a \[Random]Tier Unstable Potion or [[Brew]]<br> ◦ Drink adheres to [[Foodborne Illness]] rules | Trait: Skill: Brewery: Passive<br>Action Points: Free<br>Range: self<br>Components: Ingredients<br>Impact: Tangible<br>Duration: Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Brewery: 30(M)<br>Description: <br>• [[Residue]] gained from drinking or absorbing brews and the like can be reduced to 1d20 \[auto 10]<br> ◦ AlteredAmount cannot go over the UsualAmount |
### C (2)
#### **Crafts**
Use: Creating and Repairing Objects/Items
Special: Fix-It, Fix-It+
| **Fix-It** | **Fix-It+** |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Crafts: Passive<br>Action Points: Free<br>Range: self<br>Components: using Crafts skill<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Crafts: 15(M)<br>Description: When repairing, Breaking Roll reduced by 15. | Trait: Skill: Crafts: Passive<br>Action Points: Free<br>Range: self<br>Components: using Crafts skill<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Crafts: 30(M)<br>Description:<br>• When repairing:<br> ◦ Breaking Roll reduced by 15<br> ◦ Mend Roll increased by 15 |
#### **Culinary**
Use: Food Creation/Preparation
Special: Master Chef, Culinary Blessing
| **Master Chef** | **Culinary Blessing** |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Culinary: Active<br>Action Points: 1AP<br>Range: self<br>Components: ingredients<br>Impact: Tangible<br>Duration: 1 Round<br>Use: 5 times per day<br>Resource: Free<br>Prerequisite: Skill: Culinary: 15(M)<br>Description:<br>• Flash prepare tasty edible \[75% (1d4)]<br>• On fail, if eaten:<br> ◦ 50% chance to gain [[Pestilence]]<br> ◦ \[- 20] [[BSI]] | Trait: Skill: Culinary: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Culinary: 30(M)<br>Description:<br>• Food successfully prepared by you has benefits:<br> ◦ 1d20 (current) [[HP]] and 1d20 (current) [[Stamina]]<br> ◦ Food must be eaten within the day to gain benefits |
### D (2)
#### **Deception (soc)**
Use/Def: Mislead others
Special: Poker Face, Fool-proof Lie
| **Poker Face** | **Fool-proof Lie** |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Deception: Active<br>Action Points: 1AP<br>Range: self<br>Components: using Deception skill<br>Impact: ---<br>Duration: Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Deception: 15(M)<br>Description:<br>• High bluff without rolling \[75% (1d4)]<br> ◦ If fail, ALL Deception rolls gain [[Disadvantage]] (stacking) for an in-game hour (including Poker Face) | Trait: Skill: Deception: Active<br>Action Points: Free<br>Range: self<br>Components: using Deception skill<br>Impact: ---<br>Duration: ---<br>Use: once per day<br>Resource: Free<br>Prerequisite: Skill: Deception: 30(M)<br>Description: Automatic Success with your bluff ([[GM]] permissible) |
#### **Dexterity**
Uses: Holding, Grappling, Item handling
Special: Ambidextrous, Ambidextrous+
Note: Dex = Dexterity
| **Ambidextrous** | **Ambidextrous+** |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Dexterity: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Dexterity: 15(M)<br>Description:<br>• Dualwielding: RE: \[+5] ACC<br>• Dex Points used in Forgery and Calligraphy | Trait: Skill: Dexterity: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: --<br>Resource: Free<br>Prerequisite: Skill: Dexterity: 30(M)<br>Description:<br>• Dex Points used for ACC in melee and ranged(weapon) combat<br>• Dualwielding: RE: \[+5] ACC<br>• Dex Points can be used to remove [[Disable]] Condition<br>• Dex Points used in Forgery and Calligraphy |
### I (2)
#### **Intimidation (soc)**
Use/Def: Inducing Fear to Force or Deter Others
Special: Air of Subjugation, Air of Subjugation+
| **Air of Subjugation** | **Air of Subjugation+** |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Intimidation: Active<br>Action Points: 1BP<br>Range: self, 5units<br>Components: ---<br>Impact: Intangible<br>Duration: Concentration (>60)<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Intimidation: 15(M)<br>Description:<br>• Apply [[Subdue]] as an aura in a 5 unit radius<br>• [[Enforced]] application on round cast | Trait: Skill: Intimidation: Active<br>Action Points: 1BP<br>Range: self, 5units<br>Components: ---<br>Impact: Intangible<br>Duration: Concentration (>60)<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Intimidation: 30(M)<br>Description:<br>• Apply Subdue as an aura in a 5 unit radius<br> ◦ Enforced application on round cast<br>• While aura is active, attacks and abilities targeting you gain [[RE]]: \[ - \[Intimidation (M)] to [[ACC]] |
#### **Investigation**
Use: Search and Examine; Inquiries
Special: Eye Spy, Top Sleuth
| **Eye Spy** | **Top Sleuth** |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Investigation: Active<br>Action Points: 1AP<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: Instant<br>Use: 2 times per short rest<br>Resource: Free<br>Prerequisite: Skill: Investigation: 15(M)<br>Description: <br>• point out something you notice<br>• give a hypothesis on the thing you noticed<br> ◦ if correct,<br> ▪ gain more useful info on the thing<br> ▪ Use is refunded by 1 | Trait: Skill: Investigation: Active<br>Action Points: 1AP<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Investigation: 30(M)<br>Description:<br>• Instantly know/understand what you are examining \[75% (1d4)]<br> ◦ If fail, obtain completely false information |
### L (1)
#### **Larceny**
Use: Stealing, Breaking-and-Entering
Special: Slight-of-Hand, Weighted Palms
| **Slight-of-Hand** | **Weighted Palms** |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Larceny: Active<br>Action Points: 1AP<br>Range: 1 unit (can vary)<br>Components: within range of target<br>Impact: Tangible<br>Duration: Instant<br>Use: Regular<br>Resource: Free<br>Prerequisite: Skill: Larceny: 15(M)<br>Description:<br>• Steal something without anyone noticing \[75% (1d4)]<br> ◦ On fail, EVERYTHING is alerted | Trait: Skill: Larceny: Passive<br>Action Points: Free<br>Range: ---<br>Components: --<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Larceny: 30(M)<br>Description: [[Advantage]] deactivating most traps ([[GM]] Permissible) |
### M (1)
#### **Medicine**
Use: Biological Restoration; Medical Inquiries and understanding
Special: Medical Professional, Medical Professional+
| **Medical Professional** | **Medical Professional+** |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Medicine: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: ---<br>Prerequisite: Skill: Medicine: 15(M)<br>Description:<br>• Heal action use 1 AP<br>• [[Advantage]] on Medicine based Inquiries and Crafts | Trait: Skill: Medicine: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: ---<br>Prerequisite: Skill: Medicine: 30(M)<br>Description:<br>• Heal action use 1 AP<br>• Advantage on Medicine based Inquiries and Crafts<br>• Identify things that apply [[Toxic]]([[Poisoned]]) and [[Necrotic]]([[Wither]]) damage and effects<br>• Identify things that apply [[Residue]] |
### N (1)
#### **Navigation**
Use: Direction and Knowledge of the area
Special: Map Adept, Living Compass
| **Map Adept** | **Living Compass** |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Navigation: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Navigation: 15(M)<br>Description: Know how to read maps and make maps | Trait: Skill: Navigation: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: Instant<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Navigation: 30(M)<br>Description: Instantly know where to go and how to get there \[75% (1d4)] |
### P (3)
#### **Performance**
Use: Entertainment, Monetization
Special: Prime Entertainer, Grand Performance
| **Prime Entertainer** | **Grand Performance** |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Performance: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Performance: 15(M)<br>Description:<br>• While performing, [[Mezmer]] the audience \[75% (1d4)]<br> ◦ On fail, you create a mob against you | Trait: Skill: Performance: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: 2x per Short Rest<br>Resource: Free<br>Prerequisite: Skill: Performance: 30(M)<br>Description: Bonus \[Level] points towards Performance roll |
#### **Persuasion (soc)**
Def: Convince/Advise/Urge other Entities
Special: Silver Tongue, Convincing Speech
| **Silver Tongue** | **Convincing Speech** |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Trait: Skill: Persuasion: Active<br>Action Points: Free<br>Range: self<br>Components: using Persuasion skill<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Persuasion: 15(M)<br>Description:<br>• Talk people into doing or believing what you want, no regular roll \[75% (1d4)]<br> ◦ On fail, nothing will (want to) hear what you say | Trait: Skill: Persuasion: Active<br>Action Points: Free<br>Range: self<br>Components: using Persuasion skill<br>Impact: ---<br>Duration: ---<br>Use: once per day<br>Resource: Free<br>Prerequisite: Skill: Persuasion: 30(M)<br>Description: Automatic Success with persuasion ([[GM]] permissible) |
#### **Piloting**
Use: controlling machines and steering animals
Special: Master Pilot, Trick Pilot
| **On the Edge** | **Trick Pilot** |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Trait: Skill: Piloting: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Piloting: 15(M)<br>Description:<br>• Operate machine/guide animal with seemingly great understanding and precision \[75% (1d4)]<br> ◦ On fail, “crash” the “vehicle” (Animal or Machine) | Trait: Skill: Piloting: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: 3 times per day<br>Prerequisite: Skill: Piloting: 30(M)<br>Description:<br>• Attempt to act out a maneuver \[66.67% (1d6)]<br> ◦ On success, apply maneuver ([[GM]] Permissible) |
### S (2)
#### **Survival**
Use: [[Death Defy]]
Special: On the Edge, Second Wind
| **On the Edge** | **Second Wind** |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Survival: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Survival: 15(M)<br>Description: [[Stress]] gained from [[Death Defy]] is reduced to 4 (ignoring all additions that would raise this number) | Trait: Skill: Survival: Passive<br>Action Points: Free<br>Range: self<br>Components: entering Limbo<br>Impact: ---<br>Duration: ---<br>Use: 1x per day<br>Resource: Free<br>Prerequisite: Skill: Survival: 30(M)<br>Description: The first time you hit [[Limbo]], regain 25% your Max[[HP]] as your CurrentHP |
#### **Stealth**
Use: Stealth/ Invisibility
Special: Living Shadow, Living Shadow+
| **Living Shadow** | **Living Shadow+** |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Stealth: Passive<br>Action Points: Free<br>Range: self<br>Components: In Stealth<br>Impact: ---<br>Duration: Instant<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Stealth: 15(M)<br>Description: Alters Stealth<br>• May be perceived ([[PER]]) or sensed ([[INS]]).<br>• Ends when:<br> ◦ You choose to end<br> ◦ You attack<br>• If damaged, roll [[concentration]] (≥60)<br> ◦ If fail, end stealth | Trait: Skill: Stealth: Passive<br>Action Points: Free<br>Range: self<br>Components: In Stealth<br>Impact: ---<br>Duration: Instant<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Stealth: 30(M)<br>Description: Alters Stealth<br>• May be sensed (INS). Cannot be perceived (PER)<br>• Ends when:<br> ◦ You choose to end<br> ◦ You attack<br>• If damaged, roll concentration (≥50) to stay in stealth<br> ◦ If crit (100), next attack doesn't end stealth<br> ◦ If fail, end stealth |
### W (1)
#### **Weaponry**
Use: Fighting with Weapon/ Item
Special: Jack-of-all-Trades, Jack-of-all-Trades+
| **Jack-of-all-Trades** | **Jack-of-all-Trades+** |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trait: Skill: Weaponry: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Weaponry: 15(M)<br>Description: Weapon subclasses condensed into Main classes | Trait: Skill: Weaponry: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Skill: Weaponry: 30(M)<br>Description:<br>• Weapon subclasses condensed into Main classes<br>• Stat Value needed for Proficiencies reduced by \[10] |