# Personality
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## Main Info
Choose one of nine personalities, then select 2 traits within that personality.
Personalities help flesh out your characters, as well as grant the character certain bonuses (and some detriments). Some of these include extra efficiencies, effects, and resistances towards [[Rest]]s, [[Social Skill]]s and Abilities, and [[Emotion]]s/[[SoM]].
Choose one of nine personalities, then select 2 traits within that personality. Must take at least 1 non-positive trait if available (considered Enforced).
Note: Personalities information here are based on enneagrams (info from this link: https://www.enneagraminstitute.com/type-descriptions )
## 1-**The Reformer**
The Rational, Idealistic Type: Principled, Purposeful, Self-Controlled, and Perfectionistic
### **Base Info**
Ones are conscientious and ethical, with a strong sense of right and wrong. They are teachers, crusaders, and advocates for change: always striving to improve things, but afraid of making a mistake. Well-organized, orderly, and fastidious (very attentive to and concerned about accuracy and detail), they try to maintain high standards, but can slip into being critical and perfectionistic.
### **Main points**
- At their Best: wise, discerning, realistic, and noble. Can be morally heroic.
- Basic problems: They typically have problems with resentment and impatience.
- Basic Fear: Of being corrupt/evil, defective
- Basic Desire: To be good, to have integrity, to be balanced
### Reformer Trait Chart
| Positive | Mixed |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Self-controlled**<br><br>Trait: Personality: Reformer: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: Instant<br>Use: 3x per medium rest<br>Resource: Free<br>Prerequisite: Personality: Reformer<br>Description: Bonus \[level] points towards resisting self urges ([[Impulse]] control) | **Perfectionistic**<br><br>Trait: Personality: Reformer: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Reformer<br>Description:<br>• Gain 1 stress:<br> ◦ When you miss when attacking<br> ◦ When you fail a roll<br>• Lose 5 stress<br> ◦ On a successful task/mission<br> ◦ Natural crit on a roll |
| | **Fastidious**<br><br>Trait: Personality: Reformer: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Reformer<br>Description:<br>• [[RE]]: \[+20] [[PER]]<br>• Gain 10 [[Stress]] if failing a [[PER]] roll |
## **2-The Helper**
The Caring, Interpersonal Type: Demonstrative, Generous, People-Pleasing, and Possessive
### **Base Info**
Twos are empathetic, sincere, and warm-hearted. They are friendly, generous, and self-sacrificing, but can also be sentimental, flattering, and people-pleasing. They are well-meaning and driven to be close to others but can slip into doing things for others to be needed.
### **Main points**
- At their Best: unselfish and altruistic, they have unconditional love for others.
- Basic problems: They typically have problems with possessiveness and with acknowledging their own needs.
- Basic Fear: Of being unwanted, unworthy of being loved
- Basic Desire: To feel loved
### Helper Trait Chart
| **Positive** | **Mixed** |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Community Rest**<br><br>Trait: Personality: Helper: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Helper<br>Description: [[Rest]] [[Advantage]] when with friends and family | **Friendly**<br><br>Trait: Personality: Helper: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Helper<br>Description:<br>• [[RE]]: \[+10] to [[01-Characterization/Stats/Skill\|Skill]]: Allure rolls<br>• RE: \[+20] [[Impulse]] to give Allure based [[Help Action]] rolls |
| **Caring**<br><br>Trait: Personality: Helper: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Helper<br>Description: 1st [[Help Action]] per round is Free | **People-pleasing**<br><br>Trait: Personality: Helper: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Helper<br>Description:<br>• 50% chance to remove 5 [[Stress]] when succeeding a [[Help Action]]<br>• Disadvantage on [[SoM]]: Love rolls |
## **3-The Achiever**
The Success-Oriented, Pragmatic Type: Adaptive, Excelling, Driven, and Image-Conscious
### **Base Info**
Threes are self-assured, attractive, and charming. Ambitious, competent, and energetic, they can also be status-conscious and highly driven for advancement. They are diplomatic and poised but can also be overly concerned with their image and what others think of them.
### **Main points**
- At their Best: self-accepting, authentic, everything they seem to be—role models who inspire others.
- Basic problems: They typically have problems with workaholism and competitiveness.
- Basic Fear: Of being worthless
- Basic Desire: To feel valuable and worthwhile
### Achiever Trait Chart
| Positive | Mixed |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Driven**<br><br>Trait: Personality: Achiever: Active<br>Action Points: 1 BP<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: Concentration (>60)<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Achiever<br>Description:<br>• While active<br> ◦ [[RollEdit]]: \[+25] towards resisting [[Enamored]]<br> ◦ [[RE]]: \[+25] towards resisting [[Mezmer]]<br> ◦ [[RE]]: \[+25] towards passing [[Impulse]] rolls | **Success-Oriented**<br><br>Trait: Personality: Achiever: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Achiever<br>Description:<br>• When you roll a Crit Success, you get an [[Advantage]] the next roll<br>• When you roll a Crit Fail, you get a [[Disadvantage]] the next roll |
| **Adaptive**<br><br>Trait: Personality: Achiever: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: Instant<br>Use: 2x per day<br>Resource: Free<br>Prerequisite: Personality: Achiever<br>Description: Can apply 5d4 to any roll | |
## **4-The Individualist**
The Sensitive, Withdrawn Type: Expressive, Dramatic, Self-Absorbed, and Temperamental
### **Base Info**
Fours are self-aware, sensitive, and reserved. They are emotionally honest, creative, and personal, but can also be moody and self-conscious. Withholding themselves from others due to feeling vulnerable and defective, they can also feel disdainful and exempt from ordinary ways of living.
### **Main points**
- At their Best: inspired and highly creative, they are able to renew themselves and transform their experiences.
- Basic problems: They typically have problems with melancholy, self-indulgence, and self-pity.
- Basic Fear: That they have no identity or personal significance
- Basic Desire: To find themselves and their significance (to create an identity)
### Individualist Trait Chart
| Positive | Mixed |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Dramatic**<br><br>Trait: Personality: Individualist: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Individualist<br>Description: [[01-Characterization/Stats/Skill\|Skill]]: Performance can be used for melee actions and social abilities, in place of Skill: \[Brawl, Weaponry, Soc Skill(s)] | **Expressive**<br><br>Trait: Personality: Individualist: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Individualist<br>Description:<br>• [[RE]]:\[+5] to All [[Social Skill]]s <br>• [[Disadvantage]]to [[SoM]]:Sadness |
| **Individualist Rest**<br><br>Trait: Personality: Individualist: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Individualist<br>Description:<br>• Rest [[Advantage]]:<br> ◦ Social <br> ◦ Creative | |
## **5-The Investigator**
The Intense, Cerebral Type: Perceptive, Innovative, Secretive, and Isolated
### **Base Info**
Fives are alert, insightful, and curious. They can concentrate and focus on developing complex ideas and skills. Independent, innovative, and inventive, they can also become preoccupied with their thoughts and imaginary constructs. They become detached, yet high-strung and intense.
### **Main points**
- At their Best: visionary pioneers, often ahead of their time, and able to see the world in an entirely new way.
- Basic problems: They typically have problems with eccentricity, nihilism, and isolation.
- Basic Fear: Being useless, helpless, or incapable
- Basic Desire: To be capable and competent
### Investigator Trait Chart
| Positive | Mixed |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----- |
| **Perceptive**<br><br>Trait: Personality: Investigator: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Investigator<br>Description: [[Advantage]] to [[01-Characterization/Stats/Skill\|Skill]]: Investigation | |
| **Innovative**<br><br>Trait: Personality: Investigator: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: 2x per day<br>Resource: Free<br>Prerequisite: Personality: Investigator<br>Description: Bonus \[Level] points towards [[Cunning]] rolls | |
| **Isolated Rest**<br><br>Trait: Personality: Investigator: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Investigator<br>Description:<br>• [[Rest]] [[Advantage]] while being alone | |
## **6-The Loyalist**
The Committed, Security-Oriented Type: Engaging, Responsible, Anxious, and Suspicious
### **Base Info**
The committed, security-oriented type. Sixes are reliable, hard-working, responsible, and trustworthy. Excellent "troubleshooters," they foresee problems and foster cooperation, but can also become defensive, evasive, and anxious - running on stress while complaining about it. They can be cautious and indecisive, but also reactive, defiant, and rebellious.
### **Main points**
- At their Best: internally stable and self-reliant, courageously championing themselves and others
- Basic problems: They typically have problems with self-doubt and suspicion.
- Basic Fear: Of being without support and guidance
- Basic Desire: To have security and support
### Loyalist Trait Chart
| Positive | Mixed |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Defiant**<br><br>Trait: Personality: Loyalist: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Loyalist<br>Description:<br>• When commanded, threatened or Intimidated:<br> ◦ \[50% chance] to ignore the incoming social attack<br> ◦ [[RE]]: \[+30] to next Social Roll | **Security Oriented**<br><br>Trait: Personality: Loyalist: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Loyalist<br>Description:<br>• When you crit fail a Help roll, gain 25 [[stress]]<br>• When you crit succeed a Help roll, both helper and helpee<br> ◦ Lose 25 stress<br> ◦ Add \[+15] to current Energy<br> ◦ Add \[+15] to current [[Stamina]] |
| | **Skeptical**<br><br>Trait: Personality: Loyalist: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Loyalist<br>Description:<br>• [[Advantage]] on rolls towards incoming Deception/ Persuasion/ Intimidation Social Actions<br>• Coinflip towards accepting [[Help Action]]s |
## **7-The Enthusiast**
The Busy, Fun-Loving Type: Spontaneous, Versatile, Distractible, and Scattered
### **Base Info**
Sevens are extroverted, optimistic, versatile, and spontaneous. Playful, high-spirited, and practical, they can also misapply their many talents, becoming over-extended, scattered, and undisciplined. They constantly seek new and exciting experiences but can become distracted and exhausted by staying on the go.
### **Main points:**
- At their Best: they focus their talents on worthwhile goals, becoming appreciative, joyous, and satisfied.
- Basic problems: They typically have problems with impatience and impulsiveness.
- Basic Fear: Of being deprived and in pain
- Basic Desire: To be satisfied and content—to have their needs fulfilled
### Enthusiast Trait Chart
| Positive | Mixed |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Spontaneous**<br><br>Trait: Personality: Enthusiast: Active<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: once per short rest<br>Resource: Free<br>Prerequisite: Personality: Enthusiast<br>Description: 1d20 to use on whatever | **Busy**<br><br>Trait: Personality: Enthusiast: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Enthusiast<br>Description:<br>• [[RE]]: \[+20] [[PER]]<br>• [[RE]]: \[+20] [[Impulsiveness]] |
| **High-spirited**<br><br>Trait: Personality: Enthusiast: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Enthusiast<br>Description:<br>• Advantage on [[SoM]]: Joy rolls | **Scattered**<br><br>Trait: Personality: Enthusiast: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Enthusiast<br>Description:<br>• [[Concentration]] [[Disadvantage]]<br>• Advantage towards resisting [[Enamored]], [[Mezmer]], [[Repulse]] |
## **8-The Challenger**
The Powerful, Dominating Type: Self-Confident, Decisive, Willful, and Confrontational
### **Base Info**
Eights are self-confident, strong, and assertive. Protective, resourceful, straight-talking, and decisive, but can also be ego-centric and domineering. Eights feel they must control their environment, especially people, sometimes becoming confrontational and intimidating.
### **Main points**
- At their Best: self- mastering, they use their strength to improve others' lives, becoming heroic, magnanimous, and inspiring.
- Basic problems: Typically have problems with their tempers and with allowing themselves to be vulnerable.
- Basic Fear: Of being harmed or controlled by others
- Basic Desire: To protect themselves (to be in control of their own life
and destiny)
### Challenger Trait Chart
| Positive | Mixed |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Self-Confident**<br><br>Trait: Personality: Challenger: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Challenger<br>Description: [[Advantage]] towards removing [[Doubt]], [[Timid]], [[Confusion]] | **Dominating**<br><br>Trait: Personality: Challenger: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Challenger<br>Description:<br>• [[RE]]:\[+15] Intimidation rolls<br>• RE:\[-15] [[Help Action]]s |
| **Willful**<br><br>Trait: Personality: Challenger: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Challenger<br>Description:<br>• [[Advantage]] with and against \[X] rolls (choose 1):<br> ◦ Persuasion<br> ◦ Intimidation | **Confrontational**<br><br>Trait: Personality: Challenger: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Challenger<br>Description:<br>• [[Advantage]] to [[Retort]]<br>• [[Disadvantage]] towards [[Help Action]]s |
## **9-The Peacemaker**
The Easygoing, Self-Effacing Type: Receptive, Reassuring, Agreeable, and Complacent
### **Base Info**
Nines are accepting, trusting, and stable. They are usually creative, optimistic, and supportive, but can also be too willing to go along with others to keep the peace. They want everything to go smoothly and be without conflict, but they can also tend to be complacent, simplifying problems and minimizing anything upsetting.
### **Main points**
- At their Best: indomitable and all-embracing, they can bring people together and heal conflicts.
- Basic problems: They typically have problems with inertia and stubbornness.
- Basic Fear: Of loss and separation
- Basic Desire: To have inner stability "peace of mind"
### Peacemaker Trait Chart
| Positive | Mixed |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----- |
| **Peace of Mind**<br><br>Trait: Personality: Peacemaker: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Peacemaker<br>Description: [[Advantage]] towards [[SoM]]: Zen rolls | |
| **Reassuring**<br><br>Trait: Personality: Peacemaker: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Peacemaker<br>Description:<br>• [[Advantage]]: Skill (choose 1)<br> ◦ Persuasion<br> ◦ Deception | |
| **Easygoing Rest**<br><br>Trait: Personality: Peacemaker: Passive<br>Action Points: Free<br>Range: self<br>Components: ---<br>Impact: ---<br>Duration: ---<br>Use: ---<br>Resource: Free<br>Prerequisite: Personality: Peacemaker<br>Description: Bonus 1d10 [[Stress]] removal from all [[Rests]] | |