**Faction Type**: Guild
**Guild**: Spies and Merchants
**Influence**: Notable (Dispersed influence across a few sectors)
**Relationships**: Competes with The Commonwealth of Worlds
**Faction Projects** *(rolling twice)*:
- Create an important cultural artifact
- Heighten abilities within the scope of the faction
**Faction Quirks** *(rolling twice)*:
- Lives off-planet in spaceborne fleets
- Body augmentations are respected and valued.
**Faction Rumors** *(rolling twice)*:
- Defenses are overextended
- Holds a powerful artifact
**Details**
*Was once a Dominion power but the government collapsed and the wealthy families formed a guild conglomerate to consolidate power.*