**Faction Type**: Guild **Guild**: Spies and Merchants **Influence**: Notable (Dispersed influence across a few sectors) **Relationships**: Competes with The Commonwealth of Worlds **Faction Projects** *(rolling twice)*: - Create an important cultural artifact - Heighten abilities within the scope of the faction **Faction Quirks** *(rolling twice)*: - Lives off-planet in spaceborne fleets - Body augmentations are respected and valued. **Faction Rumors** *(rolling twice)*: - Defenses are overextended - Holds a powerful artifact **Details** *Was once a Dominion power but the government collapsed and the wealthy families formed a guild conglomerate to consolidate power.*