*medium human*
***
### Attributes
**Armor Class** 19 (Spyder Sylk clothing)
**Damage Reduction** 2
**Hit Points** 52 (8d8+16)
**Speed** 9 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
12 (+1)| 20 (+5)| 14 (+2)| 18 (+4)| 12 (+1)| 10 (+0)
**Skills** Computers +8, Drive +13, Mechanics +8
**Senses** Passive Perception 11
**Languages** Any one language
**Challenge** 4 (1,100 XP)
***
### Features
**Hacking.** The wheel man is an 8th-level hacker. Its hacking ability is Intelligence (hack save DC 14, +6 to hit with hack attacks). The wheel man knows the following hacks:
1st level (7 slots): *[[Anonymity]], [[Arc Drone]], [[Armor Plating]], [[Upgrade Vehicle Handling]], [[Upgrade Vehicle Speed]], [[Unlock]], [[Weapon Mount]]*
2nd level (4 slots): *[[Disable Vehicle]], [[Foam Wall]], [[Getaway Car]], [[Runover]]*
**Racer.** The Wheel man gets a +3 to Move checks in chases, and ram maneuvers do an additional 2 damage.
***
### Actions
***Multiattack.*** The wheel man makes two ranged attacks.
***ZQ Monkey King.*** *Ranged Weapon Attack*: +7 to hit, range 12/36 m., one target. Hit: 15 (3d6+5) armor piercing, piercing damage
***
### Description
A **wheel man** is a staple member of many (often shady) crews, being consummate getaway drivers or drag racers.
#SOK