*medium human* *** ### Attributes **Armor Class** 19 (Spyder Sylk clothing) **Damage Reduction** 2 **Hit Points** 52 (8d8+16) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 12 (+1)| 20 (+5)| 14 (+2)| 18 (+4)| 12 (+1)| 10 (+0) **Skills** Computers +8, Drive +13, Mechanics +8 **Senses** Passive Perception 11 **Languages** Any one language **Challenge** 4 (1,100 XP) *** ### Features **Hacking.** The wheel man is an 8th-level hacker. Its hacking ability is Intelligence (hack save DC 14, +6 to hit with hack attacks). The wheel man knows the following hacks: 1st level (7 slots): *[[Anonymity]], [[Arc Drone]], [[Armor Plating]], [[Upgrade Vehicle Handling]], [[Upgrade Vehicle Speed]], [[Unlock]], [[Weapon Mount]]* 2nd level (4 slots): *[[Disable Vehicle]], [[Foam Wall]], [[Getaway Car]], [[Runover]]* **Racer.** The Wheel man gets a +3 to Move checks in chases, and ram maneuvers do an additional 2 damage. *** ### Actions ***Multiattack.*** The wheel man makes two ranged attacks. ***ZQ Monkey King.*** *Ranged Weapon Attack*: +7 to hit, range 12/36 m., one target. Hit: 15 (3d6+5) armor piercing, piercing damage *** ### Description A **wheel man** is a staple member of many (often shady) crews, being consummate getaway drivers or drag racers. #SOK