*medium human* *** ### Attributes **Armor Class** 15 (natural armor) **Damage Reduction** 2 **Hit Points** 39 (6d8+12) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 16 (+3)| 16 (+3)| 14 (+2)| 10 (+0)| 10 (+0)| 14 (+2) **Skills** Intimidation +4, Perception +4 **Senses** Darkvision, Passive Perception 14 **Languages** Any one language **Challenge** 1 (200 XP) *** ### Features **Pack Tactics.** The vampire thug has advantage on an attack roll against a target if at least one of the vampire thug's allies is within 1.5 meters of the target and the ally isn't incapacitated. **Regenerative Hemovore.** If the vampire thug spends an action to consume blood, they regain 7 (2d6) hit points. **Sunlight Sensitivity.** The vampire thug has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when in direct sunlight. Additionally, for every minute in the sun with exposed skin, the vampire thug takes 1 heat damage and must succeed on a DC 12 Constitution save or acquire a level of exhaustion. *** ### Actions ***Multiattack.*** The vampire thug makes two melee attacks or one ranged attack. ***Claws.*** *Melee Weapon Attack*: +6 to hit, reach 1.5 m., one target. Hit: 7 (1d8+3) armor piercing, piercing or slashing damage. ***Bite (only on grappled target).*** *Melee Weapon Attack*: +6 to hit, reach 1.5 m., one target. Hit: 5 (1d4 + 3) armor-piercing, piercing damage, the target acquires a level of exhaustion, and the vampire thug recovers 7 (2d6) hit points. ***11mm Handgun.*** *Ranged Weapon Attack*: +6 to hit, range 14/42 m., one target. Hit: 12 (2d8+3) piercing damage. *** ### Description **Vampire Thugs** are ruthless enforcers skilled at intimidation and violence. They work for money, have few scruples, and a voracious appetite for blood. They typically work for Maxim Lazovsky and Miroslav of the Bratva, or Markus of the Night Breed. #SOK