*medium human (transgenic)*
***
### Attributes
**Armor Class** 13 (reinforced clothing)
**Damage Reduction** 2
**Hit Points** 85 (9d8+45)
**Speed** 9 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
18 (+4)| 12 (+1)| 20 (+5)| 9 (-1)| 10 (+0)| 11 (+0)
**Skills** Intimidation +2
**Damage Resistances** Bludgeoning
**Senses** Passive Perception 10
**Languages** Any one language
**Challenge** 2 (450 XP)
***
### Features
**Grappler.** The transgenic bruiser can initiate a grapple as a bonus action.
**Heavy Hands.** Critical hits from unarmed strikes knock the target prone.
**Reckless.** At the start of its turn, the transgenic bruiser can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
**Reinforced Skeleton.** Resistance to bludgeoning damage, and +2 damage to unarmed strikes (included in the attack)
***
### Actions
***Multiattack.*** The transgenic bruiser makes two melee attacks with unarmed strikes.
***Unarmed Strike.*** *Melee Weapon Attack*: +6 to hit, reach 1.5 m., one target. Hit: 7 (1d4+6) bludgeoning damage.
***
### Description
**Transgenic Bruisers** are either Titans, Canaries, or other physically enhanced genomes that relish in the violence their genome was designed for and take great pleasure in doling out punishment to anyone whose jib they just don’t like. They could be bodyguards, bouncers, professional fighters, or barroom brawlers.
#SOK