*medium human* *** ### Attributes **Armor Class** 20 (ballistic plate suit) **Damage Reduction** 4 **Hit Points** 58 (9d8+18) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 15 (+2)| 16 (+3)| 14 (+2)| 12 (+1)| 12 (+1)| 12 (+1) **Saves** Con +4, Wis +3 **Skills** Athletics +4, Intimidation +3, Investigation +3, Perception +3, Stealth +5 (disadvantage) **Senses** Passive Perception 13 **Languages** Any one language **Challenge** 3 (700 XP) *** ### Features **Brave.** The SWAT officer has advantage on saving throws against being frightened *** ### Actions ***Multiattack.*** SWAT officers make two ranged attacks. ***7.62mm Machine Gun.*** *Ranged Weapon Attack*: +9 to hit, range 180/540 m., one target. Hit: 16 (2d12+3) armor-piercing, piercing damage ***3 Shot Burst.*** Make up to three 7.62mm Assault Rifle attack rolls against the same target. This attack action ends when the SWAT officer misses with one of the attack rolls, forgoing the rest of the attack rolls. Each attack roll after the first takes a –4 penalty. ***Wide Burst.*** The SWAT officer can spray a 3-metercube area up to 180 meters away. Each target in the area must succeed on a DC 15 Dexterity saving throw or take 16 (2d12+3) armor-piercing, piercing damage. ***Concussion Grenade.*** *Ranged Attack*: 15 m. Concussive force radiates outward in a 3-meter radius sphere centered on the point of detonation. Everyone within the blast must make a DC 15 Dex save, taking 4d6 bludgeoning damage and becoming stunned until the end of their next turn on a failed save, or half as much damage and no stun effect on a successful one. *** ### Description **SWAT officers** are the elite enforcement division within a police service. #SOK