*medium human*
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### Attributes
**Armor Class** 18 (subdermal plates)
**Damage Reduction** 4
**Hit Points** 142 (15d8+75)
**Speed** 9 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
24 (+7)| 16 (+3)| 16 (+3)| 10 (+0)| 12 (+1)| 15 (+2)
**Skills** Athletics +10, Intimidation +6
**Senses** Passive Perception 11
**Resistances** Bludgeoning
**Languages** Any one language
**Challenge** 5 (1,800 XP)
***
### Features
**Choke.** If the professional fighter begins their turn having their target grappled, the target must succeed at a DC 18 Constitution saving throw, or they become unconscious. They regain consciousness 1 full round after the choke is released.
**Grappler.** The professional fighter can initiate a grapple as a bonus action.
**Heavy Hands.** Critical hits from unarmed strikes knock the target prone.
**Leg Kick (3/encounter).** The target takes a 3-meter penalty to their Speed for one minute.
**Penetrating Strikes.** The professional fighter’s unarmed strikes are armor-piercing.
**Reinforced Skeleton.** +2 damage to unarmed strikes (included in the attack).
***
### Actions
***Multiattack.*** The professional fighter makes three melee attacks.
***Unarmed Strike.*** *Melee Weapon Attack*: +12 to hit, reach 1.5 m., one target. Hit: 13 (1d8+9) armor piercing, bludgeoning damage.
***
### Description
**Professional fighters** are elite martial artists, who battle each other for the entertainment of raucous crowds and glory, becoming celebrities in the process.