*medium human* *** ### Attributes **Armor Class** 18 (subdermal plates) **Damage Reduction** 4 **Hit Points** 142 (15d8+75) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 24 (+7)| 16 (+3)| 16 (+3)| 10 (+0)| 12 (+1)| 15 (+2) **Skills** Athletics +10, Intimidation +6 **Senses** Passive Perception 11 **Resistances** Bludgeoning **Languages** Any one language **Challenge** 5 (1,800 XP) *** ### Features **Choke.** If the professional fighter begins their turn having their target grappled, the target must succeed at a DC 18 Constitution saving throw, or they become unconscious. They regain consciousness 1 full round after the choke is released. **Grappler.** The professional fighter can initiate a grapple as a bonus action. **Heavy Hands.** Critical hits from unarmed strikes knock the target prone. **Leg Kick (3/encounter).** The target takes a 3-meter penalty to their Speed for one minute. **Penetrating Strikes.** The professional fighter’s unarmed strikes are armor-piercing. **Reinforced Skeleton.** +2 damage to unarmed strikes (included in the attack). *** ### Actions ***Multiattack.*** The professional fighter makes three melee attacks. ***Unarmed Strike.*** *Melee Weapon Attack*: +12 to hit, reach 1.5 m., one target. Hit: 13 (1d8+9) armor piercing, bludgeoning damage. *** ### Description **Professional fighters** are elite martial artists, who battle each other for the entertainment of raucous crowds and glory, becoming celebrities in the process.