*medium human* *** ### Attributes **Armor Class** 24 (Atomos battle suit) **Damage Reduction** 10 **Hit Points** 150 (16d8+78) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 28 (+9)| 20 (+5)| 17 (+3)| 12 (+1)| 12 (+1)| 13 (+1) **Saves** Con +7, Wis +5 **Skills** Athletics +13, Intimidation +5, Perception +5 **Senses** Passive Perception 15, Spectrum Vision 36 m. **Languages** Any one language **Challenge** 10 (5,900 XP) *** ### Features **Cloak.** As a free action, the Omega commando can become invisible. **Electric Discharge.** If someone makes a melee attack against the Omega commando, or physically grabs them, the Omega commando can use their reaction so the attacker must make a DC 15 Constitution saving throw. On a failed save, they take 33 (6d10) electrical damage, or half as much damage on a successful one. **Hyper Jumping.** The Omega commando’s jumping distances are multiplied by 3, and they can fall 9 meters without taking any damage. **Mechanical Capacitor (1/encounter).** As a free action, the Omega commando’s melee attack’s damage roll is increased by 11 (2d10). *** ### Actions **Multiattack.** Omega commandos make three attacks. ***7.62 Machine Gun.*** *Ranged Weapon Attack*: +12 to hit, range 300/900 m., one target. Hit: 18 (2d12+5) armor piercing, piercing damage. ***3 Shot Burst.*** Make up to three 7.62mm Machine Gun attack rolls against the same target. This attack action ends when you miss with one of the attack rolls, forgoing the rest of the attack rolls. Each attack roll after the first takes a -4 penalty. ***Wide Burst.*** Omega commandos can spray a 3-meter-cube area up to 180 meters away. Each target in the area must succeed on a DC 15 Dexterity saving throw or take 2d12+5 piercing damage. ***NanoEdge Gladius.*** *Melee Weapon Attack*: +16 to hit, reach 1.5 m., one target. Hit: 18 (2d8+9) armor piercing, piercing or slashing damage. **Incendiary Grenade (2/encounter).** *Ranged Attack*: 15 m. A swirling shower of white-hot phosphorus embers appears in a 6-meter-radius sphere centered on the point of detonation. The shower spreads around corners and is heavily obscured, lasting for the 3 rounds. Everything within the fiery shower must make a DC 15 Dexterity saving throw, taking 5d6 heat damage on a failed save, or half as much damage on a successful one. People must also make this saving throw when they enter the area for the first time on a turn or ends their turn there. *** ### Description Omega is a top-tier mercenary company, and its commandos are the most well trained, well equipped, elite group of soldiers out there, each commando sporting millions of satoshi in gear and upgrades.