*medium human* *** ### Attributes **Armor Class** 14 (Spyder Sylk clothing) **Damage Reduction** 2 **Hit Points** 9 (2d8) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 10 (+0)| 11 (+0)| 11 (+0)| 14 (+2)| 14 (+2)| 16 (+3) **Skills** Bureaucracy +6, Deception +5, Insight +4, Persuasion +7 **Senses** Passive Perception 12 **Languages** Any two **Challenge** 1/8 (25 XP) *** ### Features **Glib.** If the lawyer spends 1 minute talking to someone who can understand what they say, the lawyer can make a Charisma (Persuasion) check contested by the person’s Wisdom (Insight) check. If the check succeeds, the target is charmed for 1 minute thereafter. *** ### Actions ***9mm Handgun.*** *Ranged Weapon Attack*: +2 to hit, 12/36 m., one target. Hit: 7 (2d6) piercing damage. *** ### Description **Lawyers** navigate bureaucracy, persuasion, and law like no one else can. Their profit comes from legal conflicts, which there is never any shortage of. If you need one, they are usually worth the price. #SOK