*medium human* *** ### Attributes **Armor Class** 17 (Spyder Sylk clothing) **Damage Reduction** 2 **Hit Points** 38 (7d8+7) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 14 (+2)| 16 (+3)| 13 (+1)| 10 (+0)| 12 (+1)| 10 (+0) **Skills** Investigation +2, Perception +3, Stealth +5 **Senses** Passive Perception 13 **Languages** Any one language **Challenge** 2 (450 XP) *** ### Features **Cunning Action.** On each of its turns, the hitman can use a bonus action to take the Dash, Disengage, or Hide action. **Sneak Attack (1/Turn).** The hitman deals an extra 10 (3d6) damage when it hits a target with a weapon attack that has advantage on the attack roll, or when the target is within 1.5 meters of an ally of the hitman that isn’t incapacitated and the hitman doesn’t have disadvantage on the attack roll. *** ### Actions ***Multiattack.*** The hitman makes two melee or ranged attacks. ***11mm Handgun.*** *Ranged Weapon Attack*: +5 to hit, range 14/42 m., one target. Hit: 12 (2d8+3) piercing damage. ***NanoEdge Kerambit.*** *Melee Weapon Attack*: +5 to hit, reach 1.5 m., one target. Hit: 7 (1d8+3) armor piercing, piercing or slashing damage. *** ### Description **A hitman** is an professional hired killer that is very good at their job. Boogymen of the underworld.