*medium human* *** ### Attributes **Armor Class** 21 (hardshell suit) **Damage Reduction** 4 **Hit Points** 65 (10d8+20) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 15 (+2)| 16 (+3)| 14 (+2)| 11 (+0)| 10 (+0)| 12 (+1) **Skills** Athletics +3, Intimidation +2 **Senses** Passive Perception 10 **Languages** Any one language **Challenge** 4 (1,100 XP) *** ### Actions **Multiattack.** Heavy infantry make two ranged attacks. ***7.62 Assault Rifle.*** *Ranged Weapon Attack*: +7 to hit, range 180/540 m., one target. Hit: 14 (2d10+3) piercing damage. ***3 Shot Burst.*** Make up to three 7.62mm Assault Rifle attack rolls against the same target. This attack action ends when you miss with one of the attack rolls, forgoing the rest of the attack rolls. Each attack roll after the first takes a -4 penalty. ***Wide Burst.*** Heavy infantry can spray a 3-meter-cube area up to 150 meters away. Each target in the area must succeed on a DC 15 Dexterity saving throw or take 2d10+3 piercing damage. ***Fragmentation Grenade.*** *Ranged Attack*: 15 m. Shrapnel flies outward in 6-meter radius sphere centered on the point of the detonation. Everything within the blast must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one. *** ### Description Heavily armed and armored, **heavy infantry** are a staple of any fighting force.