*medium human*
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### Attributes
**Armor Class** 19 (kevlar body armor)
**Damage Reduction** 2
**Hit Points** 11 (2d8+2)
**Speed** 9 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
13 (+1)| 15 (+2)| 13 (+1)| 10 (+0)| 10 (+0)| 10 (+0)
**Skills** Athletics +3, Intimidation +2
**Senses** Passive Perception 10
**Languages** Any one language
**Challenge** 1/2 (100 XP)
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### Actions
***5.56 Assault Rifle.*** *Ranged Weapon Attack*: +6 to hit, range 150/450 m., one target. Hit: 11 (2d8+2) piercing damage.
***3 Shot Burst.*** Make up to three 5.56mm Assault Rifle attack rolls against the same target. This attack action ends when you miss with one of the attack rolls, forgoing the rest of the attack rolls. Each attack roll after the first takes a -4 penalty.
***Wide Burst.*** Grunts can spray a 3-meter-cube area up to 150 meters away. Each target in the area must succeed on a DC 15 Dexterity saving throw or take 2d8+2 piercing damage.
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### Description
**Grunts** are marines, army infantry, mercenaries, SWAT, or any other entry level military or paramilitary combatants. Well equipped and trained to kill, they are only around when violence is afoot.