*medium human (feral)* *** ### Attributes **Armor Class** 15 (natural armor) **Damage Reduction** 2 **Hit Points** 39 (6d8+12) **Speed** 12 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 18 (+4)| 16 (+3)| 14 (+2)| 8 (-1)| 12 (+1)| 10 (+0) **Skills** Athletics +6, Intimidation +2, Perception +5 **Senses** Acute Olfaction, Darkvision, Passive Perception 14 **Languages** Any one language **Challenge** 1 (200 XP) *** ### Features **Hyper Jumping.** The Feral ripper's jumping distances are multiplied by 3, and they can fall 9 meters without taking any damage. **Pounce.** If the Feral ripper moves at least 6 meters straight toward a large sized or smaller character and then hits it with a claw attack on the same turn, they can make an attempt to shove that character as a free action. *** ### Actions ***Multiattack.*** The feral ripper makes two claw attacks or one 11mm handgun attack. ***Claws.*** *Melee Weapon Attack*: +7 to hit, reach 1.5 m., one target. Hit: 8 (1d8+4) armor piercing, piercing or slashing damage. ***11mm Handgun.*** *Ranged Weapon Attack*: +6 to hit, range 14/42 m., one target. Hit: 12 (2d8+3) piercing damage. *** ### Description **Feral Rippers** embrace their animalistic traits, reveling in their heightened senses, claws, and fur-covered frame. By coincidence, embracing your animal nature tends to make you very disruptive in a lawful society and it is common for these folk to find themselves living lives of violence. #SOK