*medium human (feral)*
***
### Attributes
**Armor Class** 15 (natural armor)
**Damage Reduction** 2
**Hit Points** 39 (6d8+12)
**Speed** 12 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
18 (+4)| 16 (+3)| 14 (+2)| 8 (-1)| 12 (+1)| 10 (+0)
**Skills** Athletics +6, Intimidation +2, Perception +5
**Senses** Acute Olfaction, Darkvision, Passive Perception 14
**Languages** Any one language
**Challenge** 1 (200 XP)
***
### Features
**Hyper Jumping.** The Feral ripper's jumping distances are multiplied by 3, and they can fall 9 meters without taking any damage.
**Pounce.** If the Feral ripper moves at least 6 meters straight toward a large sized or smaller character and then hits it with a claw attack on the same turn, they can make an attempt to shove that character as a free action.
***
### Actions
***Multiattack.*** The feral ripper makes two claw attacks or one 11mm handgun attack.
***Claws.*** *Melee Weapon Attack*: +7 to hit, reach 1.5 m., one target. Hit: 8 (1d8+4) armor piercing, piercing or slashing damage.
***11mm Handgun.*** *Ranged Weapon Attack*: +6 to hit, range 14/42 m., one target. Hit: 12 (2d8+3) piercing damage.
***
### Description
**Feral Rippers** embrace their animalistic traits, reveling in their heightened senses, claws, and fur-covered frame. By coincidence, embracing your animal nature tends to make you very disruptive in a lawful society and it is common for these folk to find themselves living lives of violence.
#SOK