*medium human*
***
### Attributes
**Armor Class** 14 (reinforced clothing)
**Damage Reduction** 0
**Hit Points** 27 (5d8+5)
**Speed** 9 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
17 (+3)| 14 (+2)| 13 (+1)| 10 (+0)| 10 (+0)| 10 (+0)
**Skills** Intimidation +2
**Senses** Passive Perception 10
**Languages** Any one language
**Challenge** 1/2 (100 XP)
***
### Features
**Aggressive.** As a bonus action, the enforcer can move up to its speed toward an enemy that it can see.
**Brute.** A melee weapon deals one extra die of its damage when the enforcer hits with it (included in the attack).
***
### Actions
***Baseball Bat.*** *Melee Weapon Attack*: +5 to hit, reach
1.5 m., one target. Hit: 12 (2d8+3) bludgeoning damage. The target must succeed on a DC 10 Constitution saving throw or be stunned until the end of the enforcer’s next turn.
***11 mm Handgun.*** *Ranged Weapon Attack*: +4 to hit, range 14/42 m., one target. Hit: 11 (2d8+2) piercing damage.
***
### Description
**Enforcers** are hired bone-breakers, mob muscle, or other violent antagonists. It’s usually a bad day when you interact with one.