*medium human* *** ### Attributes **Armor Class** 14 (reinforced clothing) **Damage Reduction** 0 **Hit Points** 27 (5d8+5) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 17 (+3)| 14 (+2)| 13 (+1)| 10 (+0)| 10 (+0)| 10 (+0) **Skills** Intimidation +2 **Senses** Passive Perception 10 **Languages** Any one language **Challenge** 1/2 (100 XP) *** ### Features **Aggressive.** As a bonus action, the enforcer can move up to its speed toward an enemy that it can see. **Brute.** A melee weapon deals one extra die of its damage when the enforcer hits with it (included in the attack). *** ### Actions ***Baseball Bat.*** *Melee Weapon Attack*: +5 to hit, reach 1.5 m., one target. Hit: 12 (2d8+3) bludgeoning damage. The target must succeed on a DC 10 Constitution saving throw or be stunned until the end of the enforcer’s next turn. ***11 mm Handgun.*** *Ranged Weapon Attack*: +4 to hit, range 14/42 m., one target. Hit: 11 (2d8+2) piercing damage. *** ### Description **Enforcers** are hired bone-breakers, mob muscle, or other violent antagonists. It’s usually a bad day when you interact with one.