*medium human* *** ### Attributes **Armor Class** 21 (SharkSkin clothing) **Damage Reduction** 4 **Hit Points** 66 (12d8+12) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 12 (+1)| 20 (+5)| 12 (+1)| 16 (+3)| 16 (+3)| 18 (+4) **Skills** Computers + 6, Deception +7, Insight +6, Investigation +6, Perception +9, Persuasion +7, Sleight of Hand +8, Stealth +8 **Senses** Passive Perception 19 **Languages** Any three languages **Challenge** 5 (1,800 XP) *** ### Features **Cunning Action.** On each of its turns, the elite agent can use a bonus action to take the Dash, Disengage, or Hide action. **Discerning Aim (1/Turn).** The elite agent gains a +3 bonus to the attack and damage roll of a single attack. **Sneak Attack (1/Turn).** The elite agent deals an extra 14 (4d6) damage when it hits a target with a weapon attack that has advantage on the attack roll, or when the target is within 1.5 meters of an ally of the elite agent that isn’t incapacitated and the elite agent doesn’t have disadvantage on the attack roll. *** ### Actions ***Multiattack.*** The elite agent makes two ranged attacks. ***Urban Ranger 10mm.*** *Ranged Weapon Attack*: +8 to hit, range 12/36 m., one target. Hit: 12 (2d8+3) armor piercing, piercing damage. *** ### Description **Elite agents** are highly motivated and trained intelligence operatives working for any organization. They include elite detectives, spies, and operatives working with sensitive information.