*medium human*
***
### Attributes
**Armor Class** 18 (ceramic plate body armor)
**Damage Reduction** 4
**Hit Points** 45 (7d8+14)
**Speed** 9 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
13 (+1)| 12 (+1)| 14 (+2)| 18 (+4)| 10 (+0)| 10 (+0)
**Skills** Mechanics +8, Physical Science +6
**Senses** Passive Perception 11
**Languages** Any one language
**Challenge** 3 (700 XP)
***
### Features
**Hacking.** The demolitionist is a 6th-level hacker. Its hacking ability is Intelligence (hack save DC 14, +6 to hit with hack attacks). The demolitionist knows the following hacks:
1st level (7 slots): *[[Arc Drone]], [[Cushion]], [[Noxious Cloud]], [[Toxic Jet]], [[Unlock]]*
2nd level (2 slots): *[[Foam Wall]], [[Razor Cloud]]*
***
### Actions
***Taser.*** *Ranged Weapon Attack*: +6 to hit, range 3/6 m., one target. Hit: 3 (1d6) electrical damage and the target must make a DC 14 Constitution save or is stunned until the end of their next turn.
***Grenade Launcher (3/encounter).*** A demolitionist can launch a grenade that mimics an explosive crafted with the fragmentation bomb, concussion bomb, poison bomb, smoke bomb, or tear gas bomb hacks. These hacks function as though they were created using 2nd level slots. They can be launched up to 40 meters.
***
### Description
**Demolitionists** are combat engineers that apply their technical expertise to hamper, shock, choke, or blow up their enemies.
#SOK