*medium human*
***
### Attributes
**Armor Class** 21 (subdermal plates)
**Damage Reduction** 6
**Hit Points** 115 (14d8+52)
**Speed** 12 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
24 (+7)| 18 (+4)| 16 (+3)| 11 (+0)| 11 (+0)| 12 (+1)
**Saves** Con +8, Wis +3
**Skills** Acrobatics +7, Athletics +10, Intimidation +4
**Senses** Passive Perception 10
**Languages** Any one language
**Challenge** 7 (2,900 XP)
***
### Features
**Aggressive.** As a bonus action, the cyborg savage can move up to its speed toward an enemy.
**Brute.** A melee weapon deals one extra die of its damage when the cyborg savage hits with it
(included in the attack).
**Hyper Jumping.** The cyborg savage’s jumping distances are tripled, and they can fall 9 meters without taking any damage.
**Reckless.** At the start of its turn, the cyborg savage can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
***
### Actions
***Multiattack.*** Cyborg savage makes three melee attacks.
***Retractable Blades.*** *Melee Weapon Attack*: +12 to hit, reach 1.5 m., one target. Hit: 17 (3d6+7) armor piercing, slashing damage.
***
### Description
**Cyborg Savages** are vicious brutes that have taken cybernetic and genetic enhancement for physical combat to the most extreme, even delving into banned upgrades. By their very nature they don’t operate within the law, and they are destined to meet a violent end, likely taking many people with them.
#SOK