*medium human*
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### Attributes
**Armor Class** 22 (Spyder Sylk assault suit)
**Damage Reduction** 6
**Hit Points** 78 (12d8+24)
**Speed** 9 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
14 (+2)| 17 (+3)| 14 (+2)| 14 (+2)| 14 (+2)| 18 (+4)
**Skills** Deception +7, Intimidation +7, Insight +6, Persuasion +7
**Senses** Passive Perception 12
**Languages** Any two languages
**Challenge** 6 (2,300 XP)
***
### Features
**Inspiration (1/Turn).** As a bonus action, grant 1 target ally a d12 inspiration die. The ally can use this die once to add the result to one ability check, attack roll, or saving throw it makes.
**Tactics.** The commander can use their movement action to give one of their allies an immediate free movement action instead.
**Sneak Attack (1/Turn).** The commander deals an extra 14 (4d6) damage when it hits a target with a weapon attack that has advantage on the attack roll, or when the target is within 1.5 meters of an ally of the commander that isn’t incapacitated and the commander doesn’t have disadvantage on the attack roll.
***
### Actions
***Multiattack.*** The commander makes two ranged attacks.
***Tiamat 10 Gauge Shotgun.*** *Ranged Weapon Attack*: +8 to hit, range 40/120 m., one target. Hit: 14 (2d10+3) piercing damage and 3 (1d6) heat damage.
***
### Description
**Commanders** are elite strategic leaders, greatly bolstering their allies in combat.