*medium human* *** ### Attributes **Armor Class** 19 (Durile assault suit) **Damage Reduction** 2 **Hit Points** 33 (6d8+6) **Speed** 9 m. STR |DEX| CON| INT| WIS| CHA -|-|-|-|-|- 13 (+1)| 16 (+3)| 13 (+1)| 12 (+1)| 12 (+1)| 16 (+3) **Skills** Intimidation +5, Insight +3, Persuasion +5 **Senses** Passive Perception 11 **Languages** Any two languages **Challenge** 2 (450 XP) *** ### Features **Inspiration (4/encounter).** As a bonus action, grant 1 target ally a d8 inspiration die. The ally can use this die once to add the result to one ability check, attack roll, or saving throw it makes. **Tactics.** The captain can use their movement action to give one of their allies an immediate free movement action instead. **Sneak Attack (1/Turn).** The captain deals an extra 7 (2d6) damage when it hits a target with a weapon attack that has advantage on the attack roll, or when the target is within 1.5 meters of an ally of the captain that isn’t incapacitated and the captain doesn’t have disadvantage on the attack roll. *** ### Actions ***12 Gauge Shotgun.*** *Ranged Weapon Attack*: +5 to hit, range 40/120 m., one target. Hit: 12 (2d8+3) piercing damage. *** ### Description **Captains** are tactical leaders of police, military, or mercenary squads.