*medium human*
***
### Attributes
**Armor Class** 19 (SharkSkin clothing)
**Damage Reduction** 4
**Hit Points** 78 (12d8+24)
**Speed** 9 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
12 (+1)| 16 (+3)| 14 (+2)| 20 (+5)| 12 (+1)| 10 (+0)
**Skills** Athletics +4, Life Science +11, Physical Science +8, Perception +4
**Senses** Passive Perception 14, darkvision
**Languages** Any one language
**Challenge** 5 (1,800 XP)
***
### Features
**Hacking.** The biohacker doyen is a 10th-level hacker. Their hacking ability is Intelligence (hack save DC 16, +8 to hit with hack attacks). The biohacker doyen knows the following hacks:
1st level (7 slots): *[[Anesthetize]], [[Claws]], [[Forensic Scan]], [[Genefunk Reference/Hacks/Level 1/Nanodoc]], [[Necrotic Injection]], [[Noxious Cloud]]*
2nd level (5 slots): *[[CNS Stim]], [[Paralytic Injection]], [[Genefunk Reference/Hacks/Level 2/Nootro]], [[Razor Cloud]]*
3rd level (1 slot): *[[Daemon Killer]], [[Digest]], [[Ferocity]]*
**Venomous Claws (1/turn).** The biohacker doyen can expend one hack slot to deal extra poison damage when they hit with their claws attack. It's an extra 3d12 for a 1st-level hack slot, 4d12 for a 2nd level slot, and 5d12 for a 3rd level slot.
***
### Actions
***Claws.*** *Melee Weapon Attack*: +6 to hit, reach 1.5 m., one target. Hit: 12 (2d8+3) armor piercing, slashing damage.
***
### Description
A **biohacker doyen** is a master of biohacking and can play with life like it's clay. Their venomous claws can wreak havoc on anything living that isn't resistant to poison.
#SOK