*medium human*
***
### Attributes
**Armor Class** 22 (heavy battle suit)
**Damage Reduction** 6
**Hit Points** 78 (12d8+24)
**Speed** 9 m.
STR |DEX| CON| INT| WIS| CHA
-|-|-|-|-|-
22 (+6)| 16 (+3)| 14 (+2)| 12 (+1)| 12 (+1)| 12 (+1)
**Saves** Con +5, Wis +4
**Skills** Athletics +9, Intimidation +4, Investigation +4, Perception +4, Stealth +6 (disadvantage)
**Senses** Passive Perception 14, spectrum vision
**Languages** Any one language
**Challenge** 6 (2,300 XP)
***
### Features
**Bipod.** By laying prone, the ARU officer does not suffer any attack penalty from the three-shot burst.
**Brave.** The ARU officer has advantage on saving throws against being frightened.
***
### Actions
***Multiattack.*** ARU officers make two ranged attacks.
***7.62mm Machine Gun.*** *Ranged Weapon Attack*: +9 to hit, range 180/540 m., one target. Hit: 16 (2d12+3) armor-piercing, piercing damage
***3-Shot Burst.*** Make up to three 7.62mm Assault Rifle attack rolls against the same target. This attack action ends when the ARU officer misses with one of the attack rolls, forgoing the rest of the attack rolls. Each attack roll after the first takes a –4 penalty.
***Wide Burst.*** The ARU officer can spray a 3-meter-cube area up to 180 meters away. Each target in the area must succeed on a DC 15 Dexterity saving throw or take 16 (2d12+3) armor-piercing, piercing damage.
***RPG (1/combat).*** *Ranged Weapon Attack*: +9 to hit, range 50/100 m., one target. Hit: 38 (7d10+3) armorpiercing, piercing damage. The RPG also creates a blast in a 3-meter radius sphere centered on the target. Everyone within the blast (including the target of the rocket) must make a DC 15 Dexterity saving throw, taking 5d6 bludgeoning damage on a failed save, or half as much damage and no stun effect on a successful one.
***
### Description
**Armored Response Unit (ARU) officers** are even more specially equipped and trained than regular SWAT officers. They are typically only deployed against formidable enemies and dominate any battlefield they are a part of.
#SOK