![[Injection.png|128x128]]
#### CNS Stim
2nd-level injection hack
**Launch Time:** 1 action
**Duration:** Up to 1 minute
You flood a willing recipient with a bunch of stimulants that jack the central nervous system into overdrive. Until the hack ends, the recipient gains a +2 bonus to AC, advantage on Dexterity saving throws and an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the hack ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.