![[Mind.png|128x128]] #### Command 1st-level mind hack **Launch Time:** 1 action **Duration:** 1 round You speak a one-word command to a person or AI. The target must succeed on a Charisma saving throw or follow the command on its next turn. The hack has no effect if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the hack ends. **Approach.** The target moves toward you by the shortest and most direct route, ending its turn if it moves within 1 meter of you. **Drop.** The target drops whatever it is holding then ends its turn. **Flee.** The target spends its turn moving away from you by the fastest available means. **Grovel.** The target falls prone then ends its turn. **Halt.** The target doesn’t move and takes no actions. A flying target stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. **At Higher Levels.** When you run this hack using a hack slot of 2nd level or higher, you can affect two additional targets for each slot level above 1st.